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-rw-r--r--tools/shadertoy/template.cc2
-rw-r--r--tools/shadertoy/template.h10
2 files changed, 5 insertions, 7 deletions
diff --git a/tools/shadertoy/template.cc b/tools/shadertoy/template.cc
index 81c39ba..bcaea3b 100644
--- a/tools/shadertoy/template.cc
+++ b/tools/shadertoy/template.cc
@@ -2,8 +2,8 @@
// ShaderToy effect implementation - REPLACE THIS LINE
// TODO: Update description, rename class
-#include "effects/shadertoy_effect.h"
#include "effects/shaders.h"
+#include "effects/shadertoy_effect.h"
#include "gpu/gpu.h"
#include "gpu/post_process_helper.h"
#include "util/fatal_error.h"
diff --git a/tools/shadertoy/template.h b/tools/shadertoy/template.h
index 5f105d5..c8d132a 100644
--- a/tools/shadertoy/template.h
+++ b/tools/shadertoy/template.h
@@ -11,13 +11,11 @@
class ShaderToyEffect : public Effect {
public:
// TODO: Rename class, keep same constructor signature
- ShaderToyEffect(const GpuContext& ctx,
- const std::vector<std::string>& inputs,
- const std::vector<std::string>& outputs,
- float start_time, float end_time);
+ ShaderToyEffect(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs, float start_time,
+ float end_time);
- void render(WGPUCommandEncoder encoder,
- const UniformsSequenceParams& params,
+ void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
NodeRegistry& nodes) override;
private: