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-rw-r--r--tools/shadertoy/template.h39
1 files changed, 12 insertions, 27 deletions
diff --git a/tools/shadertoy/template.h b/tools/shadertoy/template.h
index 74be9f2..5f105d5 100644
--- a/tools/shadertoy/template.h
+++ b/tools/shadertoy/template.h
@@ -2,40 +2,25 @@
// ShaderToy effect boilerplate - REPLACE THIS LINE WITH DESCRIPTION
// TODO: Update description, rename class, adjust parameters
-#ifndef SHADERTOY_EFFECT_H_
-#define SHADERTOY_EFFECT_H_
+#pragma once
#include "gpu/effect.h"
-#include "gpu/post_process_helper.h"
-#include "gpu/uniform_helper.h"
+#include "gpu/wgpu_resource.h"
// TODO: Rename class to match your effect (e.g., TunnelEffect, PlasmaEffect)
class ShaderToyEffect : public Effect {
public:
- // TODO: Add constructor parameters for tunable values
- ShaderToyEffect(const GpuContext& ctx);
- ~ShaderToyEffect() override;
+ // TODO: Rename class, keep same constructor signature
+ ShaderToyEffect(const GpuContext& ctx,
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs,
+ float start_time, float end_time);
- void init(MainSequence* demo) override;
- void render(WGPURenderPassEncoder pass, float time, float beat,
- float intensity, float aspect_ratio) override;
+ void render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
private:
- // TODO: Add effect-specific parameters here
- // Must match WGSL struct exactly - use padding for 16-byte alignment
- struct ShaderToyParams {
- float param1;
- float param2;
- float _pad[2]; // Padding to 16 bytes
- };
- static_assert(sizeof(ShaderToyParams) == 16,
- "ShaderToyParams must be 16 bytes for WGSL alignment");
-
- MainSequence* demo_ = nullptr;
- WGPURenderPipeline pipeline_ = nullptr;
- WGPUBindGroup bind_group_ = nullptr;
- WGPUSampler sampler_ = nullptr;
- UniformBuffer<ShaderToyParams> params_;
+ RenderPipeline pipeline_;
+ BindGroup bind_group_;
};
-
-#endif /* SHADERTOY_EFFECT_H_ */