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-rw-r--r--src/util/asset_manager.cc20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/util/asset_manager.cc b/src/util/asset_manager.cc
index a0e2a97..5067ebe 100644
--- a/src/util/asset_manager.cc
+++ b/src/util/asset_manager.cc
@@ -189,3 +189,23 @@ void DropAsset(AssetId asset_id, const uint8_t* asset) {
}
// For static assets, no dynamic memory to free.
}
+
+#if !defined(STRIP_ALL)
+// Hot-reload: Clear asset cache to force reload from disk
+// Note: This only works for assets that read from disk at runtime.
+// Compiled-in assets cannot be hot-reloaded.
+bool ReloadAssetsFromFile(const char* config_path) {
+ (void)config_path; // Unused - just for API consistency
+
+ // Clear cache to force reload
+ for (size_t i = 0; i < (size_t)AssetId::ASSET_LAST_ID; ++i) {
+ if (g_asset_cache[i].is_procedural && g_asset_cache[i].data) {
+ delete[] g_asset_cache[i].data;
+ }
+ g_asset_cache[i] = {};
+ }
+
+ fprintf(stderr, "[ReloadAssets] Cache cleared\n");
+ return true;
+}
+#endif // !defined(STRIP_ALL)