diff options
Diffstat (limited to 'src/tests')
| -rw-r--r-- | src/tests/test_demo_effects.cc | 22 | ||||
| -rw-r--r-- | src/tests/test_noise_functions.cc | 28 | ||||
| -rw-r--r-- | src/tests/test_post_process_helper.cc | 27 |
3 files changed, 49 insertions, 28 deletions
diff --git a/src/tests/test_demo_effects.cc b/src/tests/test_demo_effects.cc index e6b794b..d0163c2 100644 --- a/src/tests/test_demo_effects.cc +++ b/src/tests/test_demo_effects.cc @@ -121,17 +121,17 @@ static void test_scene_effects() { // Test each scene effect std::vector<std::pair<const char*, std::shared_ptr<Effect>>> effects = { - // {"HeptagonEffect", std::make_shared<HeptagonEffect>(fixture.ctx())}, - // {"ParticlesEffect", std::make_shared<ParticlesEffect>(fixture.ctx())}, - // {"ParticleSprayEffect", - // std::make_shared<ParticleSprayEffect>(fixture.ctx())}, - // {"MovingEllipseEffect", - // std::make_shared<MovingEllipseEffect>(fixture.ctx())}, - // {"FlashCubeEffect", std::make_shared<FlashCubeEffect>(fixture.ctx())}, - // {"Hybrid3DEffect", std::make_shared<Hybrid3DEffect>(fixture.ctx())}, - // {"CircleMaskEffect", std::make_shared<CircleMaskEffect>(fixture.ctx())}, - // {"RotatingCubeEffect", - // std::make_shared<RotatingCubeEffect>(fixture.ctx())}, + {"HeptagonEffect", std::make_shared<HeptagonEffect>(fixture.ctx())}, + {"ParticlesEffect", std::make_shared<ParticlesEffect>(fixture.ctx())}, + {"ParticleSprayEffect", + std::make_shared<ParticleSprayEffect>(fixture.ctx())}, + {"MovingEllipseEffect", + std::make_shared<MovingEllipseEffect>(fixture.ctx())}, + {"FlashCubeEffect", std::make_shared<FlashCubeEffect>(fixture.ctx())}, + {"Hybrid3DEffect", std::make_shared<Hybrid3DEffect>(fixture.ctx())}, + {"CircleMaskEffect", std::make_shared<CircleMaskEffect>(fixture.ctx())}, + {"RotatingCubeEffect", + std::make_shared<RotatingCubeEffect>(fixture.ctx())}, }; int passed = 0; diff --git a/src/tests/test_noise_functions.cc b/src/tests/test_noise_functions.cc index bdb42c9..f8dfc93 100644 --- a/src/tests/test_noise_functions.cc +++ b/src/tests/test_noise_functions.cc @@ -11,7 +11,8 @@ // Test that noise shader can be loaded and composed static bool test_noise_shader_loading() { - const char* noise_shader = (const char*)GetAsset(AssetId::ASSET_SHADER_MATH_NOISE); + const char* noise_shader = + (const char*)GetAsset(AssetId::ASSET_SHADER_MATH_NOISE); if (!noise_shader) { fprintf(stderr, "FAILED: Could not load noise shader asset\n"); return false; @@ -19,17 +20,17 @@ static bool test_noise_shader_loading() { // Check for key function signatures const char* expected_funcs[] = { - "fn hash_1f(x: f32) -> f32", - "fn hash_2f(p: vec2<f32>) -> f32", - "fn hash_3f(p: vec3<f32>) -> f32", - "fn hash_2f_2f(p: vec2<f32>) -> vec2<f32>", - "fn hash_3f_3f(p: vec3<f32>) -> vec3<f32>", - "fn hash_1u(p: u32) -> f32", - "fn noise_2d(p: vec2<f32>) -> f32", - "fn noise_3d(p: vec3<f32>) -> f32", - "fn gyroid(p: vec3<f32>) -> f32", - "fn fbm_2d(p: vec2<f32>, octaves: i32) -> f32", - "fn fbm_3d(p: vec3<f32>, octaves: i32) -> f32", + "fn hash_1f(x: f32) -> f32", + "fn hash_2f(p: vec2<f32>) -> f32", + "fn hash_3f(p: vec3<f32>) -> f32", + "fn hash_2f_2f(p: vec2<f32>) -> vec2<f32>", + "fn hash_3f_3f(p: vec3<f32>) -> vec3<f32>", + "fn hash_1u(p: u32) -> f32", + "fn noise_2d(p: vec2<f32>) -> f32", + "fn noise_3d(p: vec3<f32>) -> f32", + "fn gyroid(p: vec3<f32>) -> f32", + "fn fbm_2d(p: vec2<f32>, octaves: i32) -> f32", + "fn fbm_3d(p: vec3<f32>, octaves: i32) -> f32", }; int func_count = sizeof(expected_funcs) / sizeof(expected_funcs[0]); @@ -50,7 +51,8 @@ static bool test_noise_composition() { // Debug: Check if noise asset can be loaded size_t noise_size = 0; - const char* noise_data = (const char*)GetAsset(AssetId::ASSET_SHADER_MATH_NOISE, &noise_size); + const char* noise_data = + (const char*)GetAsset(AssetId::ASSET_SHADER_MATH_NOISE, &noise_size); if (!noise_data) { fprintf(stderr, "FAILED: Could not load ASSET_SHADER_MATH_NOISE\n"); return false; diff --git a/src/tests/test_post_process_helper.cc b/src/tests/test_post_process_helper.cc index 7078c6e..104bbc3 100644 --- a/src/tests/test_post_process_helper.cc +++ b/src/tests/test_post_process_helper.cc @@ -61,6 +61,7 @@ fn vs_main(@builtin(vertex_index) vid: u32) -> @builtin(position) vec4<f32> { @group(0) @binding(0) var input_sampler: sampler; @group(0) @binding(1) var input_texture: texture_2d<f32>; @group(0) @binding(2) var<uniform> uniforms: vec4<f32>; +@group(0) @binding(3) var<uniform> effect_params: vec4<f32>; // Dummy for testing @fragment fn fs_main(@builtin(position) pos: vec4<f32>) -> @location(0) vec4<f32> { @@ -122,10 +123,15 @@ static void test_bind_group_creation() { GpuBuffer uniforms = {uniform_buffer, 16}; + // Dummy effect params buffer for testing (matches vec4<f32>) + WGPUBuffer dummy_params_buffer_handle = + wgpuDeviceCreateBuffer(fixture.device(), &uniform_desc); + GpuBuffer dummy_effect_params_buffer = {dummy_params_buffer_handle, 16}; + // Test bind group creation WGPUBindGroup bind_group = nullptr; pp_update_bind_group(fixture.device(), pipeline, &bind_group, input_view, - uniforms); + uniforms, dummy_effect_params_buffer); assert(bind_group != nullptr && "Bind group should be created successfully"); fprintf(stdout, " ✓ Bind group created successfully\n"); @@ -135,6 +141,7 @@ static void test_bind_group_creation() { wgpuTextureViewRelease(input_view); wgpuTextureRelease(input_texture); wgpuBufferRelease(uniform_buffer); + wgpuBufferRelease(dummy_params_buffer_handle); wgpuRenderPipelineRelease(pipeline); fprintf(stdout, " ✓ Resources released\n"); } @@ -168,16 +175,21 @@ static void test_bind_group_update() { wgpuDeviceCreateBuffer(fixture.device(), &uniform_desc); GpuBuffer uniforms = {uniform_buffer, 16}; + // Dummy effect params buffer for testing (matches vec4<f32>) + WGPUBuffer dummy_params_buffer_handle = + wgpuDeviceCreateBuffer(fixture.device(), &uniform_desc); + GpuBuffer dummy_effect_params_buffer = {dummy_params_buffer_handle, 16}; + // Create initial bind group WGPUBindGroup bind_group = nullptr; pp_update_bind_group(fixture.device(), pipeline, &bind_group, view1, - uniforms); + uniforms, dummy_effect_params_buffer); assert(bind_group != nullptr && "Initial bind group should be created"); fprintf(stdout, " ✓ Initial bind group created\n"); // Update bind group (should release old and create new) pp_update_bind_group(fixture.device(), pipeline, &bind_group, view2, - uniforms); + uniforms, dummy_effect_params_buffer); assert(bind_group != nullptr && "Updated bind group should be created"); fprintf(stdout, " ✓ Bind group updated successfully\n"); @@ -188,6 +200,7 @@ static void test_bind_group_update() { wgpuTextureViewRelease(view2); wgpuTextureRelease(texture2); wgpuBufferRelease(uniform_buffer); + wgpuBufferRelease(dummy_params_buffer_handle); wgpuRenderPipelineRelease(pipeline); fprintf(stdout, " ✓ Resources released\n"); } @@ -225,10 +238,15 @@ static void test_full_setup() { wgpuDeviceCreateBuffer(fixture.device(), &uniform_desc); GpuBuffer uniforms = {uniform_buffer, 16}; + // Dummy effect params buffer for testing (matches vec4<f32>) + WGPUBuffer dummy_params_buffer_handle = + wgpuDeviceCreateBuffer(fixture.device(), &uniform_desc); + GpuBuffer dummy_effect_params_buffer = {dummy_params_buffer_handle, 16}; + // Create bind group WGPUBindGroup bind_group = nullptr; pp_update_bind_group(fixture.device(), pipeline, &bind_group, input_view, - uniforms); + uniforms, dummy_effect_params_buffer); assert(bind_group != nullptr && "Bind group creation failed"); fprintf(stdout, " ✓ Pipeline and bind group ready\n"); @@ -269,6 +287,7 @@ static void test_full_setup() { wgpuTextureViewRelease(input_view); wgpuTextureRelease(input_texture); wgpuBufferRelease(uniform_buffer); + wgpuBufferRelease(dummy_params_buffer_handle); wgpuRenderPipelineRelease(pipeline); fprintf(stdout, " ✓ Full setup test completed\n"); |
