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-rw-r--r--src/tests/test_synth.cpp107
-rw-r--r--src/tests/test_window.cpp34
2 files changed, 141 insertions, 0 deletions
diff --git a/src/tests/test_synth.cpp b/src/tests/test_synth.cpp
new file mode 100644
index 0000000..04b0373
--- /dev/null
+++ b/src/tests/test_synth.cpp
@@ -0,0 +1,107 @@
+#include "audio/synth.h"
+#include <stdio.h>
+#include <assert.h>
+#include <string.h>
+#include <math.h>
+
+// A simple floating point comparison with a tolerance
+bool is_close(float a, float b, float epsilon = 1e-6f) {
+ return fabsf(a - b) < epsilon;
+}
+
+void test_registration() {
+ synth_init();
+ printf("Running test: Registration...\n");
+
+ float spec_buf_a[DCT_SIZE], spec_buf_b[DCT_SIZE];
+ Spectrogram spec = { spec_buf_a, spec_buf_b, 1 };
+
+ // Fill up all slots
+ for (int i = 0; i < MAX_SPECTROGRAMS; ++i) {
+ int id = synth_register_spectrogram(&spec);
+ assert(id == i);
+ }
+
+ // Next one should fail
+ int fail_id = synth_register_spectrogram(&spec);
+ assert(fail_id == -1);
+
+ // Unregister one
+ synth_unregister_spectrogram(5);
+
+ // Now we should be able to register again in the freed slot
+ int new_id = synth_register_spectrogram(&spec);
+ assert(new_id == 5);
+
+ printf("...Registration test PASSED.\n");
+}
+
+void test_render() {
+ synth_init();
+ printf("Running test: Render...\n");
+
+ float spec_buf_a[DCT_SIZE] = {0};
+ Spectrogram spec = { spec_buf_a, nullptr, 1 };
+
+ // Create a simple spectrum with one active bin
+ spec_buf_a[10] = 1.0f;
+
+ int id = synth_register_spectrogram(&spec);
+ assert(id != -1);
+
+ synth_trigger_voice(id, 1.0f, 0.0f);
+
+ float output_buffer[DCT_SIZE * 2] = {0}; // Stereo
+ synth_render(output_buffer, DCT_SIZE);
+
+ float total_energy = 0.0f;
+ for(int i = 0; i < DCT_SIZE * 2; ++i) {
+ total_energy += fabsf(output_buffer[i]);
+ }
+
+ // If we rendered a sound, the buffer should not be silent
+ assert(total_energy > 0.01f);
+
+ printf("...Render test PASSED.\n");
+}
+
+void test_update() {
+ synth_init();
+ printf("Running test: Update...\n");
+ float spec_buf_a[DCT_SIZE] = {0};
+ float spec_buf_b[DCT_SIZE] = {0};
+ Spectrogram spec = { spec_buf_a, spec_buf_b, 1 };
+
+ spec_buf_a[10] = 1.0f; // Original sound
+ spec_buf_b[20] = 1.0f; // Updated sound
+
+ int id = synth_register_spectrogram(&spec);
+
+ // Begin update - should get back buffer B
+ float* back_buffer = synth_begin_update(id);
+ assert(back_buffer == spec_buf_b);
+
+ // We could modify it here, but it's already different.
+ // Let's just commit.
+ synth_commit_update(id);
+
+ // Now if we trigger a voice, it should play from buffer B.
+ // To test this, we'd need to analyze the output, which is complex.
+ // For this test, we'll just ensure the mechanism runs and we can
+ // begin an update on the *new* back buffer (A).
+ back_buffer = synth_begin_update(id);
+ assert(back_buffer == spec_buf_a);
+
+ printf("...Update test PASSED.\n");
+}
+
+int main() {
+ test_registration();
+ test_render();
+ test_update();
+
+ synth_shutdown();
+
+ printf("\nAll synth tests passed!\n");
+ return 0;
+}
diff --git a/src/tests/test_window.cpp b/src/tests/test_window.cpp
new file mode 100644
index 0000000..1667dab
--- /dev/null
+++ b/src/tests/test_window.cpp
@@ -0,0 +1,34 @@
+#include "audio/window.h"
+#include <stdio.h>
+#include <math.h>
+#include <assert.h>
+
+// A simple floating point comparison with a tolerance
+bool is_close(float a, float b, float epsilon = 1e-6f) {
+ return fabsf(a - b) < epsilon;
+}
+
+int main() {
+ float window[WINDOW_SIZE];
+ hamming_window_512(window);
+
+ // Test 1: Window should start and end at the same small value
+ assert(is_close(window[0], 0.08f));
+ assert(is_close(window[WINDOW_SIZE - 1], 0.08f));
+ printf("Test 1 passed: Window start and end values are correct.\n");
+
+ // Test 2: Window should be symmetric
+ for (int i = 0; i < WINDOW_SIZE / 2; ++i) {
+ assert(is_close(window[i], window[WINDOW_SIZE - 1 - i]));
+ }
+ printf("Test 2 passed: Window is symmetric.\n");
+
+ // Test 3: The two middle points of the even-sized window should be equal and the peak.
+ assert(is_close(window[WINDOW_SIZE / 2 - 1], window[WINDOW_SIZE / 2]));
+ assert(window[WINDOW_SIZE / 2] > window[WINDOW_SIZE / 2 - 2]); // Should be greater than neighbors
+ printf("Test 3 passed: Window peak is correct for even size.\n");
+
+ printf("All tests passed for Hamming window!\n");
+
+ return 0;
+}