diff options
Diffstat (limited to 'src/tests/test_shader_composer.cc')
| -rw-r--r-- | src/tests/test_shader_composer.cc | 55 |
1 files changed, 51 insertions, 4 deletions
diff --git a/src/tests/test_shader_composer.cc b/src/tests/test_shader_composer.cc index 16dabba..1dd8298 100644 --- a/src/tests/test_shader_composer.cc +++ b/src/tests/test_shader_composer.cc @@ -26,12 +26,12 @@ void test_composition() { std::string result = sc.Compose({"math", "util"}, main_code); // Verify order and presence - assert(result.find("Snippet: math") != std::string::npos); - assert(result.find("Snippet: util") != std::string::npos); + assert(result.find("Dependency: math") != std::string::npos); + assert(result.find("Dependency: util") != std::string::npos); assert(result.find("Main Code") != std::string::npos); - size_t pos_math = result.find("Snippet: math"); - size_t pos_util = result.find("Snippet: util"); + size_t pos_math = result.find("Dependency: math"); + size_t pos_util = result.find("Dependency: util"); size_t pos_main = result.find("Main Code"); assert(pos_math < pos_util); @@ -75,9 +75,56 @@ void test_asset_composition() { std::cout << "Asset-based composition logic verified." << std::endl; } +void test_recursive_composition() { + std::cout << "Testing Recursive Shader Composition..." << std::endl; + auto& sc = ShaderComposer::Get(); + + sc.RegisterSnippet("base", "fn base() {}"); + sc.RegisterSnippet("mid", "#include \"base\"\nfn mid() { base(); }"); + sc.RegisterSnippet("top", "#include \"mid\"\n#include \"base\"\nfn top() { mid(); base(); }"); + + std::string main_code = "#include \"top\"\nfn main() { top(); }"; + std::string result = sc.Compose({}, main_code); + + // Verify each is included exactly once despite multiple includes + size_t count_base = 0; + size_t pos = result.find("fn base()"); + while (pos != std::string::npos) { + count_base++; + pos = result.find("fn base()", pos + 1); + } + assert(count_base == 1); + + assert(result.find("Included: top") != std::string::npos); + assert(result.find("Included: mid") != std::string::npos); + assert(result.find("Included: base") != std::string::npos); + + std::cout << "Recursive composition logic verified." << std::endl; +} + +void test_renderer_composition() { + std::cout << "Testing Renderer Shader Composition..." << std::endl; + auto& sc = ShaderComposer::Get(); + + sc.RegisterSnippet("common_uniforms", "struct GlobalUniforms { view_proj: mat4x4<f32> };"); + sc.RegisterSnippet("math/sdf_shapes", "fn sdSphere() {}"); + sc.RegisterSnippet("render/scene_query", "#include \"math/sdf_shapes\"\nfn map_scene() {}"); + + std::string main_code = "#include \"common_uniforms\"\n#include \"render/scene_query\"\nfn main() {}"; + std::string result = sc.Compose({}, main_code); + + assert(result.find("struct GlobalUniforms") != std::string::npos); + assert(result.find("fn sdSphere") != std::string::npos); + assert(result.find("fn map_scene") != std::string::npos); + + std::cout << "Renderer composition logic verified." << std::endl; +} + int main() { test_composition(); test_asset_composition(); + test_recursive_composition(); + test_renderer_composition(); std::cout << "--- ALL SHADER COMPOSER TESTS PASSED ---" << std::endl; return 0; } |
