summaryrefslogtreecommitdiff
path: root/src/tests/test_shader_composer.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/tests/test_shader_composer.cc')
-rw-r--r--src/tests/test_shader_composer.cc43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/tests/test_shader_composer.cc b/src/tests/test_shader_composer.cc
index cdb5c88..7efcd83 100644
--- a/src/tests/test_shader_composer.cc
+++ b/src/tests/test_shader_composer.cc
@@ -6,6 +6,16 @@
#include <iostream>
#include <string>
+#if defined(USE_TEST_ASSETS)
+#include "test_assets.h"
+#else
+#include "generated/assets.h"
+#endif
+
+// Forward declaration for asset loading
+const uint8_t* GetAsset(AssetId asset_id, size_t* out_size);
+
+
void test_composition() {
std::cout << "Testing Shader Composition..." << std::endl;
auto& sc = ShaderComposer::Get();
@@ -31,8 +41,41 @@ void test_composition() {
std::cout << "Composition logic verified." << std::endl;
}
+void test_asset_composition() {
+ std::cout << "Testing Asset-Based Shader Composition..." << std::endl;
+
+ // Use test assets
+ auto& sc = ShaderComposer::Get();
+
+ size_t snippet_a_size;
+ const char* snippet_a_code = (const char*)GetAsset(AssetId::ASSET_SHADER_SNIPPET_A, &snippet_a_size);
+ assert(snippet_a_code != nullptr);
+ sc.RegisterSnippet("SNIPPET_A", std::string(snippet_a_code, snippet_a_size));
+
+ size_t snippet_b_size;
+ const char* snippet_b_code = (const char*)GetAsset(AssetId::ASSET_SHADER_SNIPPET_B, &snippet_b_size);
+ sc.RegisterSnippet("SNIPPET_B", std::string(snippet_b_code, snippet_b_size));
+
+ std::string main_code = "fn main() -> f32 { return snippet_a() + snippet_b(); }";
+ std::string result = sc.Compose({"SNIPPET_A", "SNIPPET_B"}, main_code);
+
+ assert(result.find("fn snippet_a()") != std::string::npos);
+ assert(result.find("fn snippet_b()") != std::string::npos);
+ assert(result.find("fn main()") != std::string::npos);
+
+ size_t pos_a = result.find("snippet_a");
+ size_t pos_b = result.find("snippet_b");
+ size_t pos_main = result.find("main");
+
+ assert(pos_a < pos_b);
+ assert(pos_b < pos_main);
+
+ std::cout << "Asset-based composition logic verified." << std::endl;
+}
+
int main() {
test_composition();
+ test_asset_composition();
std::cout << "--- ALL SHADER COMPOSER TESTS PASSED ---" << std::endl;
return 0;
}