diff options
Diffstat (limited to 'src/tests/test_shader_composer.cc')
| -rw-r--r-- | src/tests/test_shader_composer.cc | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/tests/test_shader_composer.cc b/src/tests/test_shader_composer.cc index cdb5c88..7efcd83 100644 --- a/src/tests/test_shader_composer.cc +++ b/src/tests/test_shader_composer.cc @@ -6,6 +6,16 @@ #include <iostream> #include <string> +#if defined(USE_TEST_ASSETS) +#include "test_assets.h" +#else +#include "generated/assets.h" +#endif + +// Forward declaration for asset loading +const uint8_t* GetAsset(AssetId asset_id, size_t* out_size); + + void test_composition() { std::cout << "Testing Shader Composition..." << std::endl; auto& sc = ShaderComposer::Get(); @@ -31,8 +41,41 @@ void test_composition() { std::cout << "Composition logic verified." << std::endl; } +void test_asset_composition() { + std::cout << "Testing Asset-Based Shader Composition..." << std::endl; + + // Use test assets + auto& sc = ShaderComposer::Get(); + + size_t snippet_a_size; + const char* snippet_a_code = (const char*)GetAsset(AssetId::ASSET_SHADER_SNIPPET_A, &snippet_a_size); + assert(snippet_a_code != nullptr); + sc.RegisterSnippet("SNIPPET_A", std::string(snippet_a_code, snippet_a_size)); + + size_t snippet_b_size; + const char* snippet_b_code = (const char*)GetAsset(AssetId::ASSET_SHADER_SNIPPET_B, &snippet_b_size); + sc.RegisterSnippet("SNIPPET_B", std::string(snippet_b_code, snippet_b_size)); + + std::string main_code = "fn main() -> f32 { return snippet_a() + snippet_b(); }"; + std::string result = sc.Compose({"SNIPPET_A", "SNIPPET_B"}, main_code); + + assert(result.find("fn snippet_a()") != std::string::npos); + assert(result.find("fn snippet_b()") != std::string::npos); + assert(result.find("fn main()") != std::string::npos); + + size_t pos_a = result.find("snippet_a"); + size_t pos_b = result.find("snippet_b"); + size_t pos_main = result.find("main"); + + assert(pos_a < pos_b); + assert(pos_b < pos_main); + + std::cout << "Asset-based composition logic verified." << std::endl; +} + int main() { test_composition(); + test_asset_composition(); std::cout << "--- ALL SHADER COMPOSER TESTS PASSED ---" << std::endl; return 0; } |
