summaryrefslogtreecommitdiff
path: root/src/tests/test_physics.cc
diff options
context:
space:
mode:
Diffstat (limited to 'src/tests/test_physics.cc')
-rw-r--r--src/tests/test_physics.cc93
1 files changed, 46 insertions, 47 deletions
diff --git a/src/tests/test_physics.cc b/src/tests/test_physics.cc
index a59502c..df21e70 100644
--- a/src/tests/test_physics.cc
+++ b/src/tests/test_physics.cc
@@ -101,51 +101,50 @@ void test_bvh() {
assert(results.size() == 0);
// Query both
- results.clear();
- bvh.query({{-12, -2, -2}, {12, 2, 2}}, results);
- assert(results.size() == 2);
- }
-
- void test_physics_falling() {
- std::cout << "Testing Physics falling..." << std::endl;
- Scene scene;
-
- // Plane at y = -1
- Object3D plane(ObjectType::PLANE);
- plane.position = {0, -1, 0};
- plane.is_static = true;
- scene.add_object(plane);
-
- // Sphere at y = 5
- Object3D sphere(ObjectType::SPHERE);
- sphere.position = {0, 5, 0};
- sphere.velocity = {0, 0, 0};
- sphere.restitution = 0.0f; // No bounce for simple test
- scene.add_object(sphere);
-
- PhysicsSystem physics;
- float dt = 0.016f;
- for (int i = 0; i < 100; ++i) {
- physics.update(scene, dt);
- }
-
- // Sphere should be above or at plane (y >= 0 because sphere radius is 1,
- // plane is at -1)
- assert(scene.objects[1].position.y >= -0.01f);
- // Also should have slowed down
- assert(scene.objects[1].velocity.y > -1.0f);
- }
-
- int main() {
- test_sdf_sphere();
- test_sdf_box();
- test_sdf_torus();
- test_sdf_plane();
- test_calc_normal();
- test_bvh();
- test_physics_falling();
-
- std::cout << "--- ALL PHYSICS TESTS PASSED ---" << std::endl;
- return 0;
+ results.clear();
+ bvh.query({{-12, -2, -2}, {12, 2, 2}}, results);
+ assert(results.size() == 2);
+}
+
+void test_physics_falling() {
+ std::cout << "Testing Physics falling..." << std::endl;
+ Scene scene;
+
+ // Plane at y = -1
+ Object3D plane(ObjectType::PLANE);
+ plane.position = {0, -1, 0};
+ plane.is_static = true;
+ scene.add_object(plane);
+
+ // Sphere at y = 5
+ Object3D sphere(ObjectType::SPHERE);
+ sphere.position = {0, 5, 0};
+ sphere.velocity = {0, 0, 0};
+ sphere.restitution = 0.0f; // No bounce for simple test
+ scene.add_object(sphere);
+
+ PhysicsSystem physics;
+ float dt = 0.016f;
+ for (int i = 0; i < 100; ++i) {
+ physics.update(scene, dt);
}
- \ No newline at end of file
+
+ // Sphere should be above or at plane (y >= 0 because sphere radius is 1,
+ // plane is at -1)
+ assert(scene.objects[1].position.y >= -0.01f);
+ // Also should have slowed down
+ assert(scene.objects[1].velocity.y > -1.0f);
+}
+
+int main() {
+ test_sdf_sphere();
+ test_sdf_box();
+ test_sdf_torus();
+ test_sdf_plane();
+ test_calc_normal();
+ test_bvh();
+ test_physics_falling();
+
+ std::cout << "--- ALL PHYSICS TESTS PASSED ---" << std::endl;
+ return 0;
+}