diff options
Diffstat (limited to 'src/tests/test_maths.cc')
| -rw-r--r-- | src/tests/test_maths.cc | 55 |
1 files changed, 49 insertions, 6 deletions
diff --git a/src/tests/test_maths.cc b/src/tests/test_maths.cc index 0a3b9e6..ffc56f2 100644 --- a/src/tests/test_maths.cc +++ b/src/tests/test_maths.cc @@ -46,6 +46,11 @@ template <typename T> void test_vector_ops(int n) { T n_vec = a.normalize(); assert(near(n_vec.norm(), 1.0f)); + // Normalize zero vector + T zero_vec = T(); // Default construct to zero + T norm_zero = zero_vec.normalize(); + for(int i = 0; i < n; ++i) assert(near(norm_zero[i], 0.0f)); + // Lerp T l = lerp(a, b, 0.3f); for (int i = 0; i < n; ++i) @@ -76,6 +81,19 @@ void test_quat() { vec3 r = q.rotate(v); assert(near(r.x, 0) && near(r.z, -1)); + // Rotation edge cases: 0 deg, 180 deg, zero vector + quat zero_rot = quat::from_axis({1,0,0}, 0.0f); + vec3 rotated_zero = zero_rot.rotate(v); + assert(near(rotated_zero.x, 1.0f)); // Original vector + + quat half_pi_rot = quat::from_axis({0,1,0}, 3.14159f); // 180 deg Y + vec3 rotated_half_pi = half_pi_rot.rotate(v); + assert(near(rotated_half_pi.x, -1.0f)); // Rotated 180 deg around Y + + vec3 zero_vec(0,0,0); + vec3 rotated_zero_vec = q.rotate(zero_vec); + assert(near(rotated_zero_vec.x, 0.0f) && near(rotated_zero_vec.y, 0.0f) && near(rotated_zero_vec.z, 0.0f)); + // Look At // Looking from origin to +X, with +Y as up. // The local forward vector (0,0,-1) should be transformed to (1,0,0) @@ -88,6 +106,17 @@ void test_quat() { quat q2 = quat::from_axis({0, 1, 0}, 1.5708f); // 90 deg quat mid = slerp(q1, q2, 0.5f); // 45 deg assert(near(mid.y, 0.3826f)); // sin(pi/8) + + // Slerp edge cases + quat slerp_mid_edge = slerp(q1, q2, 0.0f); + assert(near(slerp_mid_edge.w, q1.w) && near(slerp_mid_edge.x, q1.x) && near(slerp_mid_edge.y, q1.y) && near(slerp_mid_edge.z, q1.z)); + slerp_mid_edge = slerp(q1, q2, 1.0f); + assert(near(slerp_mid_edge.w, q2.w) && near(slerp_mid_edge.x, q2.x) && near(slerp_mid_edge.y, q2.y) && near(slerp_mid_edge.z, q2.z)); + + // FromTo + quat from_to_test = quat::from_to({1,0,0}, {0,1,0}); // 90 deg rotation around Z + vec3 rotated = from_to_test.rotate({1,0,0}); + assert(near(rotated.y, 1.0f)); } // Tests WebGPU specific matrices @@ -139,12 +168,13 @@ void test_ease() { assert(near(ease::out_cubic(1.0f), 1.0f)); assert(near(ease::in_out_quad(0.0f), 0.0f)); assert(near(ease::in_out_quad(1.0f), 1.0f)); + assert(near(ease::out_expo(0.0f), 0.0f)); + assert(near(ease::out_expo(1.0f), 1.0f)); // Midpoint/Logic tests - assert(ease::out_cubic(0.5f) > - 0.5f); // Out curves should exceed linear value early - assert( - near(ease::in_out_quad(0.5f), 0.5f)); // Symmetric curves hit 0.5 at 0.5 + assert(ease::out_cubic(0.5f) > 0.5f); // Out curves should exceed linear value early + assert(near(ease::in_out_quad(0.5f), 0.5f)); // Symmetric curves hit 0.5 at 0.5 + assert(ease::out_expo(0.5f) > 0.5f); // Exponential out should be above linear } // Tests spring solver @@ -154,7 +184,13 @@ void test_spring() { // Simulate approx 1 sec with 0.5s smooth time for (int i = 0; i < 60; ++i) spring::solve(p, v, 10.0f, 0.5f, 0.016f); - assert(p > 8.5f); + assert(p > 8.5f); // Should be close to 10 after 1 sec + + // Test convergence over longer period + p = 0; v = 0; + for (int i = 0; i < 200; ++i) + spring::solve(p, v, 10.0f, 0.5f, 0.016f); + assert(near(p, 10.0f, 0.1f)); // Should be very close to target // Test vector spring vec3 vp(0, 0, 0), vv(0, 0, 0), vt(10, 0, 0); @@ -223,6 +259,13 @@ void test_matrix_inversion() { stress.m[1] = 0.5f; mat4 stress_inv = stress.inverse(); check_identity(stress * stress_inv); + + // 8. Test Singular Matrix + mat4 singular_scale; + singular_scale.m[5] = 0.0f; // Scale Y by zero, making it singular + mat4 singular_inv = singular_scale.inverse(); + // The inverse of a singular matrix should be the identity matrix as per the implementation + check_identity(singular_inv); } int main() { @@ -244,4 +287,4 @@ int main() { std::cout << "--- ALL TESTS PASSED ---" << std::endl; return 0; -} +}
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