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-rw-r--r--src/tests/test_3d_physics.cc10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/tests/test_3d_physics.cc b/src/tests/test_3d_physics.cc
index 6d7f476..84be333 100644
--- a/src/tests/test_3d_physics.cc
+++ b/src/tests/test_3d_physics.cc
@@ -1,12 +1,12 @@
// This file is part of the 64k demo project.
// Standalone "mini-demo" for testing the 3D physics engine.
+#include "3d/bvh.h"
#include "3d/camera.h"
#include "3d/object.h"
+#include "3d/physics.h"
#include "3d/renderer.h"
#include "3d/scene.h"
-#include "3d/bvh.h"
-#include "3d/physics.h"
#include "gpu/effects/shaders.h"
#include "gpu/texture_manager.h"
#include "platform.h"
@@ -171,7 +171,8 @@ void setup_scene() {
obj.color = vec4((rand() % 100) / 100.0f, (rand() % 100) / 100.0f,
(rand() % 100) / 100.0f, 1.0f);
obj.is_static = false;
- obj.velocity = vec3((rand() % 100 - 50) * 0.01f, 0, (rand() % 100 - 50) * 0.01f);
+ obj.velocity =
+ vec3((rand() % 100 - 50) * 0.01f, 0, (rand() % 100 - 50) * 0.01f);
g_scene.add_object(obj);
}
}
@@ -247,7 +248,8 @@ int main(int argc, char** argv) {
static double last_time = 0;
float dt = (float)(platform_state.time - last_time);
- if (dt > 0.1f) dt = 0.1f; // Cap dt for stability
+ if (dt > 0.1f)
+ dt = 0.1f; // Cap dt for stability
last_time = platform_state.time;
g_physics.update(g_scene, dt);