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-rw-r--r--src/tests/3d/test_3d_physics.cc21
1 files changed, 2 insertions, 19 deletions
diff --git a/src/tests/3d/test_3d_physics.cc b/src/tests/3d/test_3d_physics.cc
index 736cfc0..9b8bf11 100644
--- a/src/tests/3d/test_3d_physics.cc
+++ b/src/tests/3d/test_3d_physics.cc
@@ -6,6 +6,7 @@
#include "3d/object.h"
#include "3d/physics.h"
#include "3d/renderer.h"
+#include "3d/renderer_helpers.h"
#include "3d/scene.h"
#include "gpu/effects/shaders.h"
#include "gpu/texture_manager.h"
@@ -125,25 +126,7 @@ int main(int argc, char** argv) {
g_renderer.init(g_device, g_queue, g_format);
g_renderer.resize(platform_state.width, platform_state.height);
- g_textures.init(g_device, g_queue);
- ProceduralTextureDef noise_def;
- noise_def.width = 256;
- noise_def.height = 256;
- noise_def.gen_func = gen_periodic_noise;
- noise_def.params.push_back(1234.0f);
- noise_def.params.push_back(16.0f);
- g_textures.create_procedural_texture("noise", noise_def);
-
- g_renderer.set_noise_texture(g_textures.get_texture_view("noise"));
-
- ProceduralTextureDef sky_def;
- sky_def.width = 512;
- sky_def.height = 256;
- sky_def.gen_func = procedural::gen_perlin;
- sky_def.params = {42.0f, 4.0f, 1.0f, 0.5f, 6.0f};
- g_textures.create_procedural_texture("sky", sky_def);
-
- g_renderer.set_sky_texture(g_textures.get_texture_view("sky"));
+ setup_standard_textures(g_renderer, g_textures, g_device, g_queue);
setup_scene();