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-rw-r--r--src/shaders/skybox.wgsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shaders/skybox.wgsl b/src/shaders/skybox.wgsl
index 075eeb6..652743f 100644
--- a/src/shaders/skybox.wgsl
+++ b/src/shaders/skybox.wgsl
@@ -10,7 +10,7 @@
fn fs_main(in: VertexOutput) -> @location(0) vec4f {
// Convert UV to NDC
let ndc_x = in.uv.x * 2.0 - 1.0;
- let ndc_y = (1.0 - in.uv.y) * 2.0 - 1.0; // Un-flip Y for NDC (Y-up)
+ let ndc_y = in.uv.y * 2.0 - 1.0; // uv is y-up, matches NDC directly
// Unproject to find world direction
// We want the direction from camera to the far plane at this pixel