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-rw-r--r--src/shaders/render/ntsc_common.wgsl143
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+// Shared NTSC post-process constants and functions.
+// Requires sample_ntsc_signal(uv: vec2f) -> vec4f to be defined by the includer.
+
+const PI = 3.14159265;
+const TAU = 6.28318530718;
+
+const XSIZE = 54.0 * 8.;
+const YSIZE = 33.0 * 8.;
+const SCAN_FLICKER = 2.33;
+const X_INTERFERENCE = 1.1;
+const Y_INTERFERENCE = 0.101;
+const LUMA_BRIGHTNESS = 1.1;
+const CHROMA_SATURATION = 1.6;
+const BLUR_SIZE = 0.2;
+const LUMA_BLUR = 1.7;
+const CHROMA_BLUR = 0.7;
+const CHROMA_SIZE = 6.0;
+const SUB_CARRIER = 2.1;
+const CROSS_TALK = 0.1;
+const CROSS_Y_INTERFERENCE = 30.;
+const CHROMA_MOD_FREQ = (0.4 * PI);
+
+// Barrel (fisheye) distortion: strength > 0 = barrel, < 0 = pincushion
+fn fisheye(uv: vec2f, scale: f32) -> vec2f {
+ const strength = vec2f(0.1, 0.24);
+ return uv * (1.0 + scale * strength * (uv * uv).yx) * 0.60 + .50;
+}
+
+fn vignette(uv: vec2f) -> f32 {
+ const vignetteRounding = 160.0;
+ const vignetteSmoothness = 0.7;
+ let uv2 = 2.0 * uv - 1.0;
+ let amount = 1.0 - sqrt(pow(abs(uv2.x), vignetteRounding) + pow(abs(uv2.y), vignetteRounding));
+ return smoothstep(0., vignetteSmoothness, amount);
+}
+
+// 6-taps Luma horizontal filtering
+// fs = 3.84 MHz (Nyquist 1.92 MHz)
+// Passband: 0–2.8 MHz
+// Stopband: 3.4–3.84 MHz (>20 dB atten.)
+// => firpm(12, [0 2.8/3.842 3.4/3.842 1], [1 1 0 0])
+const luma_filter = array<f32, 2 * 6 + 1>(
+ 0.0102, 0.0214, 0.0387, -0.0018, -0.0785, -0.1572,
+ -0.1698,
+ 0.1275, 0.4924, 0.5381, 0.4924, 0.1275, -0.1698
+);
+// Chroma:
+// fs = 3.84 MHz
+// Passband: 3.3–3.7 MHz (around fsc)
+// Stopbands: 0–2.5 MHz (>40 dB) and 3.9+ MHz
+// => firpm(12, [0 2.5/1.92 3.3/1.92 3.7/1.92 1], [0 0 1 1 0])
+const chroma_filter = array<f32, 2 * 6 + 1>(
+ -0.0123, -0.0456, -0.0892, 0.0234, 0.1678, 0.2984,
+ 0.3456,
+ 0.0000, 0.3456, 0.2984, 0.1678, 0.0234, -0.0892
+);
+
+fn get_value(uv: vec2f, off: f32, yscale: f32) -> vec4f {
+ return sample_ntsc_signal(uv + off * vec2f(1., yscale));
+}
+
+fn peak(y: f32, ypos: f32, scale: f32) -> f32 {
+ return clamp((y - 1.) * scale * log(abs(y - ypos)), 0.0, 1.0);
+}
+
+fn get_signal(uv: vec2f, d: f32) -> vec4f {
+ var signal = vec4f(0.0);
+ for (var i = 0; i <= 12; i += 1) {
+ let offset = f32(i) - 6.0;
+ let suml = luma_filter[i] * get_value(uv, offset * d, 0.67);
+ let sumc = chroma_filter[i] * get_value(uv, offset * d * CHROMA_SIZE, 0.67);
+ signal += vec4f(suml.x, sumc.y, sumc.z, suml.a);
+ }
+ let base = sample_ntsc_signal(uv);
+ return mix(signal, base, vec4f(LUMA_BLUR, CHROMA_BLUR, CHROMA_BLUR, 1.));
+}
+
+fn randomized_f32(p: vec2f, t: f32) -> f32 {
+ return hash_2f_alt(vec2f(p * 0.152 + t * 1500. + 50.0));
+}
+
+@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f {
+ let t = uniforms.time;
+ let bt = uniforms.beat_phase;
+
+ // Fisheye/barrel distortion
+ var uv = fisheye(in.st, 0.18);
+ let mframe = sin(bt * 32.) * 1.2;
+ uv.y += mframe * SCAN_FLICKER / uniforms.resolution.y; // flicker at target resolution
+
+ // interference
+ let cur_line = round(uv.y * YSIZE);
+ var r = randomized_f32(vec2f(0.0, cur_line), uniforms.time);
+ if (r > 0.995) { r *= 3.0; }
+
+ let x_interf = X_INTERFERENCE * r / XSIZE;
+ let y_interf = Y_INTERFERENCE * r * peak(uv.y, 0.2, 0.03);
+ uv.x += x_interf - y_interf;
+
+ // luma fringing
+ let d = (BLUR_SIZE + y_interf * 100.0) / XSIZE;
+ var signal = get_signal(uv, d);
+
+ // luma / chroma saturation
+ let lchroma = signal.y * CHROMA_SATURATION;
+ let phase = signal.z * TAU;
+ signal.x *= LUMA_BRIGHTNESS;
+ signal.y = lchroma * sin(phase);
+ signal.z = lchroma * cos(phase);
+
+ // color subcarrier signal, crosstalk
+ let chroma_phase = t * 60.0 * PI * 0.6667;
+ let mod_phase = chroma_phase + dot(uv, vec2f(1.0, 0.1)) * CHROMA_MOD_FREQ * XSIZE * 2.0;
+ let scarrier = SUB_CARRIER * lchroma;
+ let i_mod = cos(mod_phase);
+ let q_mod = sin(mod_phase);
+
+ signal.x *= 1.0 + CROSS_TALK * scarrier * q_mod - y_interf * CROSS_Y_INTERFERENCE;
+ signal.y *= 1.0 + scarrier * i_mod;
+ signal.z *= 1.0 + scarrier * q_mod;
+
+ // convert back to rgb
+ var col = yiqa_to_rgba(signal);
+ // Slight NTSC warm tint (boost red/green, attenuate blue)
+ col *= vec4f(1.04, 1.01, .94, 1.);
+// col = dither_c64(col, uv, XSIZE, YSIZE);
+
+ let border_col = get_border_c64(uv, uniforms.beat_time, YSIZE);
+
+ let v_strength = vignette(uv);
+ let scanl = 0.82 + 0.5 * sin(PI * uv.y * uniforms.resolution.y / 2.);
+ col = scanl * mix(border_col, col, v_strength);
+ col = clamp(col, vec4f(0.), vec4f(1.0));
+
+ // Black outside screen edges
+ if (uv.x <= 0.0 || uv.x >= 1.0 || uv.y <= 0.0 || uv.y >= 1.0) {
+ // discard;
+ }
+
+ col = debug_f32(col, in.position.xy / 2., vec2f(100., 75.), uniforms.beat_time);
+ col = debug_str(col, in.position.xy / 2., vec2f(100., 150.), vec4u(0x48656C6Cu, 0x6F000000u, 0u, 0u), 5u);
+ return col;
+}