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+// This file is part of the 64k demo project.
+// It defines the interface for procedural texture generation.
+// Used to generate texture data at runtime.
+
+#pragma once
+
+#include <cstdint>
+#include <vector>
+
+// Procedural generation function signature
+// buffer: Pointer to RGBA8 buffer (size w * h * 4)
+// w, h: Dimensions
+// params: Arbitrary float parameters for the generator
+typedef void (*ProcGenFunc)(uint8_t* buffer, int w, int h, const float* params,
+ int num_params);
+
+namespace procedural {
+
+// Example: Simple noise generator
+void gen_noise(uint8_t* buffer, int w, int h, const float* params,
+ int num_params);
+
+// Example: Grid pattern
+void gen_grid(uint8_t* buffer, int w, int h, const float* params,
+ int num_params);
+
+} // namespace procedural