summaryrefslogtreecommitdiff
path: root/src/gpu
diff options
context:
space:
mode:
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/effects/shader_composer.cc48
-rw-r--r--src/gpu/effects/shader_composer.h6
-rw-r--r--src/gpu/effects/shaders.cc5
3 files changed, 54 insertions, 5 deletions
diff --git a/src/gpu/effects/shader_composer.cc b/src/gpu/effects/shader_composer.cc
index 3e08df9..8d66ad7 100644
--- a/src/gpu/effects/shader_composer.cc
+++ b/src/gpu/effects/shader_composer.cc
@@ -2,6 +2,7 @@
// It implements the ShaderComposer class.
#include "gpu/effects/shader_composer.h"
+#include <set>
#include <sstream>
ShaderComposer& ShaderComposer::Get() {
@@ -14,22 +15,59 @@ void ShaderComposer::RegisterSnippet(const std::string& name,
snippets_[name] = code;
}
+void ShaderComposer::ResolveRecursive(const std::string& source,
+ std::stringstream& ss,
+ std::set<std::string>& included) {
+ std::istringstream stream(source);
+ std::string line;
+ while (std::getline(stream, line)) {
+ // Check for #include "snippet_name"
+ if (line.compare(0, 9, "#include ") == 0) {
+ size_t start = line.find('"');
+ size_t end = line.find('"', start + 1);
+ if (start != std::string::npos && end != std::string::npos) {
+ std::string name = line.substr(start + 1, end - start - 1);
+ if (included.find(name) == included.end()) {
+ included.insert(name);
+ auto it = snippets_.find(name);
+ if (it != snippets_.end()) {
+ ss << "// --- Included: " << name << " ---\n";
+ ResolveRecursive(it->second, ss, included);
+ ss << "// --- End Include: " << name << " ---\n";
+ } else {
+ ss << "// ERROR: Snippet not found: " << name << "\n";
+ }
+ }
+ }
+ } else {
+ ss << line << "\n";
+ }
+ }
+}
+
std::string
ShaderComposer::Compose(const std::vector<std::string>& dependencies,
const std::string& main_code) {
std::stringstream ss;
ss << "// Generated by ShaderComposer\n\n";
+ std::set<std::string> included;
+
+ // Process explicit dependencies first
for (const auto& dep : dependencies) {
- auto it = snippets_.find(dep);
- if (it != snippets_.end()) {
- ss << "// --- Snippet: " << dep << " ---\n";
- ss << it->second << "\n";
+ if (included.find(dep) == included.end()) {
+ included.insert(dep);
+ auto it = snippets_.find(dep);
+ if (it != snippets_.end()) {
+ ss << "// --- Dependency: " << dep << " ---\n";
+ ResolveRecursive(it->second, ss, included);
+ ss << "\n";
+ }
}
}
ss << "// --- Main Code ---\n";
- ss << main_code;
+ ResolveRecursive(main_code, ss, included);
return ss.str();
}
diff --git a/src/gpu/effects/shader_composer.h b/src/gpu/effects/shader_composer.h
index 49bf00c..a63a6a4 100644
--- a/src/gpu/effects/shader_composer.h
+++ b/src/gpu/effects/shader_composer.h
@@ -4,6 +4,7 @@
#pragma once
#include <map>
+#include <set>
#include <string>
#include <vector>
@@ -15,10 +16,15 @@ class ShaderComposer {
void RegisterSnippet(const std::string& name, const std::string& code);
// Assemble a final shader string by prepending required snippets
+ // and recursively resolving #include "snippet_name" directives.
std::string Compose(const std::vector<std::string>& dependencies,
const std::string& main_code);
private:
ShaderComposer() = default;
+
+ void ResolveRecursive(const std::string& source, std::stringstream& ss,
+ std::set<std::string>& included);
+
std::map<std::string, std::string> snippets_;
};
diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc
index b2d184d..7255cf5 100644
--- a/src/gpu/effects/shaders.cc
+++ b/src/gpu/effects/shaders.cc
@@ -31,6 +31,11 @@ void InitShaderComposer() {
};
register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS);
+ register_if_exists("math/sdf_shapes", AssetId::ASSET_SHADER_MATH_SDF_SHAPES);
+ register_if_exists("math/sdf_utils", AssetId::ASSET_SHADER_MATH_SDF_UTILS);
+ register_if_exists("render/shadows", AssetId::ASSET_SHADER_RENDER_SHADOWS);
+ register_if_exists("render/scene_query", AssetId::ASSET_SHADER_RENDER_SCENE_QUERY);
+ register_if_exists("render/lighting_utils", AssetId::ASSET_SHADER_RENDER_LIGHTING_UTILS);
register_if_exists("sdf_primitives", AssetId::ASSET_SHADER_SDF_PRIMITIVES);