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-rw-r--r--src/gpu/shaders.cc15
-rw-r--r--src/gpu/shaders.h5
2 files changed, 20 insertions, 0 deletions
diff --git a/src/gpu/shaders.cc b/src/gpu/shaders.cc
index 30bbb0c..d768cef 100644
--- a/src/gpu/shaders.cc
+++ b/src/gpu/shaders.cc
@@ -31,6 +31,8 @@ void InitShaderComposer() {
};
register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS);
+ register_if_exists("sequence_v2_uniforms",
+ AssetId::ASSET_SHADER_SEQUENCE_V2_UNIFORMS);
register_if_exists("camera_common", AssetId::ASSET_SHADER_CAMERA_COMMON);
register_if_exists("math/sdf_shapes", AssetId::ASSET_SHADER_MATH_SDF_SHAPES);
register_if_exists("math/sdf_utils", AssetId::ASSET_SHADER_MATH_SDF_UTILS);
@@ -156,3 +158,16 @@ const char* gen_mask_compute_wgsl =
const char* vignette_shader_wgsl =
SafeGetAsset(AssetId::ASSET_SHADER_VIGNETTE);
+
+// Sequence v2 shaders
+const char* passthrough_v2_shader_wgsl =
+
+ SafeGetAsset(AssetId::ASSET_SHADER_PASSTHROUGH_V2);
+
+const char* gaussian_blur_v2_shader_wgsl =
+
+ SafeGetAsset(AssetId::ASSET_SHADER_GAUSSIAN_BLUR_V2);
+
+const char* heptagon_v2_shader_wgsl =
+
+ SafeGetAsset(AssetId::ASSET_SHADER_HEPTAGON_V2);
diff --git a/src/gpu/shaders.h b/src/gpu/shaders.h
index 03263db..d1658fa 100644
--- a/src/gpu/shaders.h
+++ b/src/gpu/shaders.h
@@ -28,3 +28,8 @@ extern const char* gen_grid_compute_wgsl;
extern const char* gen_blend_compute_wgsl;
extern const char* gen_mask_compute_wgsl;
#endif
+
+// Sequence v2 shaders
+extern const char* passthrough_v2_shader_wgsl;
+extern const char* gaussian_blur_v2_shader_wgsl;
+extern const char* heptagon_v2_shader_wgsl;