diff options
Diffstat (limited to 'src/gpu/wgsl_effect.h')
| -rw-r--r-- | src/gpu/wgsl_effect.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/gpu/wgsl_effect.h b/src/gpu/wgsl_effect.h new file mode 100644 index 0000000..062f885 --- /dev/null +++ b/src/gpu/wgsl_effect.h @@ -0,0 +1,38 @@ +// WgslEffect: generic shader-only post-process effect. +// Replaces boilerplate .h/.cc pairs for simple single-pass effects. + +#pragma once +#include "gpu/effect.h" +#include "gpu/uniform_helper.h" +#include "gpu/wgpu_resource.h" + +// Generic per-effect uniform params (binding 3, 32 bytes). +// Matches WgslEffectParams in WGSL: struct { p: vec4f, c: vec4f } +// effect_params.p — 4 generic floats (strength, scale, etc.) +// effect_params.c — color or secondary vec4 +struct WgslEffectParams { + float p[4]; // vec4: generic float params + float c[4]; // vec4: color / secondary params +}; +static_assert(sizeof(WgslEffectParams) == 32, "WgslEffectParams must be 32 bytes"); + +class WgslEffect : public Effect { + public: + // Mutate per-frame for dynamic parameter modulation. + WgslEffectParams effect_params; + + WgslEffect(const GpuContext& ctx, const std::vector<std::string>& inputs, + const std::vector<std::string>& outputs, float start_time, + float end_time, const char* shader_code, + WGPULoadOp load_op = WGPULoadOp_Clear, + WgslEffectParams initial_params = {}); + + void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, + NodeRegistry& nodes) override; + + private: + RenderPipeline pipeline_; + BindGroup bind_group_; + UniformBuffer<WgslEffectParams> params_buffer_; + WGPULoadOp load_op_; +}; |
