diff options
Diffstat (limited to 'src/gpu/shaders.cc')
| -rw-r--r-- | src/gpu/shaders.cc | 42 |
1 files changed, 19 insertions, 23 deletions
diff --git a/src/gpu/shaders.cc b/src/gpu/shaders.cc index 7bbc093..d4c13ba 100644 --- a/src/gpu/shaders.cc +++ b/src/gpu/shaders.cc @@ -35,7 +35,7 @@ void InitShaderComposer() { AssetId::ASSET_SHADER_SEQUENCE_V2_UNIFORMS); register_if_exists("postprocess_inline", AssetId::ASSET_SHADER_POSTPROCESS_INLINE); - register_if_exists("camera_common", AssetId::ASSET_SHADER_CAMERA_COMMON); + // register_if_exists("camera_common", AssetId::ASSET_SHADER_CAMERA_COMMON); register_if_exists("math/sdf_shapes", AssetId::ASSET_SHADER_MATH_SDF_SHAPES); register_if_exists("math/sdf_utils", AssetId::ASSET_SHADER_MATH_SDF_UTILS); register_if_exists("math/common_utils", @@ -64,13 +64,14 @@ void InitShaderComposer() { register_if_exists("render/raymarching", AssetId::ASSET_SHADER_RENDER_RAYMARCHING); - register_if_exists("cnn_activation", AssetId::ASSET_SHADER_CNN_ACTIVATION); - register_if_exists("cnn_conv1x1", AssetId::ASSET_SHADER_CNN_CONV1X1); - register_if_exists("cnn_conv3x3", AssetId::ASSET_SHADER_CNN_CONV3X3); - register_if_exists("cnn_conv5x5", AssetId::ASSET_SHADER_CNN_CONV5X5); - register_if_exists("cnn_conv7x7", AssetId::ASSET_SHADER_CNN_CONV7X7); - register_if_exists("cnn_weights_generated", - AssetId::ASSET_SHADER_CNN_WEIGHTS); + // CNN shaders (workspace-specific) + // register_if_exists("cnn_activation", AssetId::ASSET_SHADER_CNN_ACTIVATION); + // register_if_exists("cnn_conv1x1", AssetId::ASSET_SHADER_CNN_CONV1X1); + // register_if_exists("cnn_conv3x3", AssetId::ASSET_SHADER_CNN_CONV3X3); + // register_if_exists("cnn_conv5x5", AssetId::ASSET_SHADER_CNN_CONV5X5); + // register_if_exists("cnn_conv7x7", AssetId::ASSET_SHADER_CNN_CONV7X7); + // register_if_exists("cnn_weights_generated", + // AssetId::ASSET_SHADER_CNN_WEIGHTS); #if !defined(STRIP_ALL) sc.VerifyIncludes(); @@ -115,13 +116,11 @@ const char* solarize_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SOLARIZE); -const char* scene1_shader_wgsl = +// const char* scene1_shader_wgsl = +// SafeGetAsset(AssetId::ASSET_SHADER_SCENE1); - SafeGetAsset(AssetId::ASSET_SHADER_SCENE1); - -const char* sdf_test_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_SDF_TEST); +// const char* sdf_test_shader_wgsl = +// SafeGetAsset(AssetId::ASSET_SHADER_SDF_TEST); const char* distort_shader_wgsl = @@ -131,9 +130,8 @@ const char* chroma_aberration_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CHROMA_ABERRATION); -const char* cnn_layer_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_CNN_LAYER); +// const char* cnn_layer_shader_wgsl = +// SafeGetAsset(AssetId::ASSET_SHADER_CNN_LAYER); const char* gen_noise_compute_wgsl = @@ -175,13 +173,11 @@ const char* heptagon_v2_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_HEPTAGON_V2); const char* particle_compute_v2_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_COMPUTE_V2); + SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_COMPUTE); const char* particle_render_v2_wgsl = + SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_RENDER); - SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_RENDER_V2); - -const char* rotating_cube_v2_wgsl = +const char* rotating_cube_v2_wgsl = ""; - SafeGetAsset(AssetId::ASSET_SHADER_ROTATING_CUBE_V2); +const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH); |
