summaryrefslogtreecommitdiff
path: root/src/gpu/shader_composer.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gpu/shader_composer.h')
-rw-r--r--src/gpu/shader_composer.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/gpu/shader_composer.h b/src/gpu/shader_composer.h
new file mode 100644
index 0000000..d0972f2
--- /dev/null
+++ b/src/gpu/shader_composer.h
@@ -0,0 +1,38 @@
+// This file is part of the 64k demo project.
+// It defines the ShaderComposer class for managing WGSL snippets.
+
+#pragma once
+
+#include <map>
+#include <set>
+#include <string>
+#include <vector>
+
+class ShaderComposer {
+ public:
+ static ShaderComposer& Get();
+
+ // Register a snippet (e.g. "common_math", "sdf_primitives")
+ void RegisterSnippet(const std::string& name, const std::string& code);
+
+ using CompositionMap = std::map<std::string, std::string>;
+
+ // Assemble a final shader string by prepending required snippets
+ // and recursively resolving #include "snippet_name" directives.
+ // Optional substitutions: map "placeholder_name" -> "actual_snippet_name"
+ std::string Compose(const std::vector<std::string>& dependencies,
+ const std::string& main_code,
+ const CompositionMap& substitutions = {});
+
+ // Verify all #include directives reference registered snippets
+ void VerifyIncludes() const;
+
+ private:
+ ShaderComposer() = default;
+
+ void ResolveRecursive(const std::string& source, std::stringstream& ss,
+ std::set<std::string>& included,
+ const CompositionMap& substitutions);
+
+ std::map<std::string, std::string> snippets_;
+};