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-rw-r--r--src/gpu/effects/chroma_aberration_effect.cc6
-rw-r--r--src/gpu/effects/distort_effect.cc6
-rw-r--r--src/gpu/effects/gaussian_blur_effect.cc6
-rw-r--r--src/gpu/effects/heptagon_effect.cc6
-rw-r--r--src/gpu/effects/moving_ellipse_effect.cc6
-rw-r--r--src/gpu/effects/particle_spray_effect.cc10
-rw-r--r--src/gpu/effects/particles_effect.cc10
-rw-r--r--src/gpu/effects/passthrough_effect.cc8
-rw-r--r--src/gpu/effects/solarize_effect.cc6
9 files changed, 32 insertions, 32 deletions
diff --git a/src/gpu/effects/chroma_aberration_effect.cc b/src/gpu/effects/chroma_aberration_effect.cc
index 5acc1f4..ef9e963 100644
--- a/src/gpu/effects/chroma_aberration_effect.cc
+++ b/src/gpu/effects/chroma_aberration_effect.cc
@@ -8,11 +8,11 @@
ChromaAberrationEffect::ChromaAberrationEffect(WGPUDevice device,
WGPUQueue queue,
WGPUTextureFormat format)
- : device_(device), queue_(queue) {
+ : PostProcessEffect(device, queue) {
uniforms_ =
- gpu_create_buffer(device, sizeof(float) * 4,
+ gpu_create_buffer(device_, sizeof(float) * 4,
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
- pipeline_ = create_post_process_pipeline(device, format,
+ pipeline_ = create_post_process_pipeline(device_, format,
chroma_aberration_shader_wgsl);
}
void ChromaAberrationEffect::render(WGPURenderPassEncoder pass, float t,
diff --git a/src/gpu/effects/distort_effect.cc b/src/gpu/effects/distort_effect.cc
index 994ee34..1f2b8fc 100644
--- a/src/gpu/effects/distort_effect.cc
+++ b/src/gpu/effects/distort_effect.cc
@@ -7,11 +7,11 @@
// --- DistortEffect ---
DistortEffect::DistortEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format)
- : device_(device), queue_(queue) {
+ : PostProcessEffect(device, queue) {
uniforms_ =
- gpu_create_buffer(device, sizeof(float) * 4,
+ gpu_create_buffer(device_, sizeof(float) * 4,
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
- pipeline_ = create_post_process_pipeline(device, format, distort_shader_wgsl);
+ pipeline_ = create_post_process_pipeline(device_, format, distort_shader_wgsl);
}
void DistortEffect::render(WGPURenderPassEncoder pass, float t, float b,
float i, float a) {
diff --git a/src/gpu/effects/gaussian_blur_effect.cc b/src/gpu/effects/gaussian_blur_effect.cc
index 0b55bb0..28f5b97 100644
--- a/src/gpu/effects/gaussian_blur_effect.cc
+++ b/src/gpu/effects/gaussian_blur_effect.cc
@@ -7,12 +7,12 @@
// --- GaussianBlurEffect ---
GaussianBlurEffect::GaussianBlurEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format)
- : device_(device), queue_(queue) {
+ : PostProcessEffect(device, queue) {
uniforms_ =
- gpu_create_buffer(device, sizeof(float) * 4,
+ gpu_create_buffer(device_, sizeof(float) * 4,
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
pipeline_ =
- create_post_process_pipeline(device, format, gaussian_blur_shader_wgsl);
+ create_post_process_pipeline(device_, format, gaussian_blur_shader_wgsl);
}
void GaussianBlurEffect::render(WGPURenderPassEncoder pass, float t, float b,
float i, float a) {
diff --git a/src/gpu/effects/heptagon_effect.cc b/src/gpu/effects/heptagon_effect.cc
index 321b9d1..64e4b47 100644
--- a/src/gpu/effects/heptagon_effect.cc
+++ b/src/gpu/effects/heptagon_effect.cc
@@ -7,12 +7,12 @@
// --- HeptagonEffect ---
HeptagonEffect::HeptagonEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format)
- : queue_(queue) {
+ : Effect(device, queue) {
uniforms_ =
- gpu_create_buffer(device, sizeof(float) * 4,
+ gpu_create_buffer(device_, sizeof(float) * 4,
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
ResourceBinding bindings[] = {{uniforms_, WGPUBufferBindingType_Uniform}};
- pass_ = gpu_create_render_pass(device, format, main_shader_wgsl, bindings, 1);
+ pass_ = gpu_create_render_pass(device_, format, main_shader_wgsl, bindings, 1);
pass_.vertex_count = 21;
}
void HeptagonEffect::render(WGPURenderPassEncoder pass, float t, float b,
diff --git a/src/gpu/effects/moving_ellipse_effect.cc b/src/gpu/effects/moving_ellipse_effect.cc
index 60fc825..b46eecd 100644
--- a/src/gpu/effects/moving_ellipse_effect.cc
+++ b/src/gpu/effects/moving_ellipse_effect.cc
@@ -7,13 +7,13 @@
// --- MovingEllipseEffect ---
MovingEllipseEffect::MovingEllipseEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format)
- : queue_(queue) {
+ : Effect(device, queue) {
uniforms_ =
- gpu_create_buffer(device, sizeof(float) * 4,
+ gpu_create_buffer(device_, sizeof(float) * 4,
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
ResourceBinding bindings[] = {{uniforms_, WGPUBufferBindingType_Uniform}};
pass_ =
- gpu_create_render_pass(device, format, ellipse_shader_wgsl, bindings, 1);
+ gpu_create_render_pass(device_, format, ellipse_shader_wgsl, bindings, 1);
pass_.vertex_count = 3;
}
void MovingEllipseEffect::render(WGPURenderPassEncoder pass, float t, float b,
diff --git a/src/gpu/effects/particle_spray_effect.cc b/src/gpu/effects/particle_spray_effect.cc
index a5e4292..b5c5f42 100644
--- a/src/gpu/effects/particle_spray_effect.cc
+++ b/src/gpu/effects/particle_spray_effect.cc
@@ -8,26 +8,26 @@
// --- ParticleSprayEffect ---
ParticleSprayEffect::ParticleSprayEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format)
- : queue_(queue) {
+ : Effect(device, queue) {
uniforms_ =
- gpu_create_buffer(device, sizeof(float) * 4,
+ gpu_create_buffer(device_, sizeof(float) * 4,
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
std::vector<Particle> init_p(NUM_PARTICLES);
for (Particle& p : init_p)
p.pos[3] = 0.0f;
particles_buffer_ = gpu_create_buffer(
- device, sizeof(Particle) * NUM_PARTICLES,
+ device_, sizeof(Particle) * NUM_PARTICLES,
WGPUBufferUsage_Storage | WGPUBufferUsage_Vertex, init_p.data());
ResourceBinding cb[] = {{particles_buffer_, WGPUBufferBindingType_Storage},
{uniforms_, WGPUBufferBindingType_Uniform}};
compute_pass_ =
- gpu_create_compute_pass(device, particle_spray_compute_wgsl, cb, 2);
+ gpu_create_compute_pass(device_, particle_spray_compute_wgsl, cb, 2);
compute_pass_.workgroup_size_x = (NUM_PARTICLES + 63) / 64;
ResourceBinding rb[] = {
{particles_buffer_, WGPUBufferBindingType_ReadOnlyStorage},
{uniforms_, WGPUBufferBindingType_Uniform}};
render_pass_ =
- gpu_create_render_pass(device, format, particle_render_wgsl, rb, 2);
+ gpu_create_render_pass(device_, format, particle_render_wgsl, rb, 2);
render_pass_.vertex_count = 6;
render_pass_.instance_count = NUM_PARTICLES;
}
diff --git a/src/gpu/effects/particles_effect.cc b/src/gpu/effects/particles_effect.cc
index 545fdfb..f2ef96b 100644
--- a/src/gpu/effects/particles_effect.cc
+++ b/src/gpu/effects/particles_effect.cc
@@ -8,23 +8,23 @@
// --- ParticlesEffect ---
ParticlesEffect::ParticlesEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format)
- : queue_(queue) {
+ : Effect(device, queue) {
uniforms_ =
- gpu_create_buffer(device, sizeof(float) * 4,
+ gpu_create_buffer(device_, sizeof(float) * 4,
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
std::vector<Particle> init_p(NUM_PARTICLES);
particles_buffer_ = gpu_create_buffer(
- device, sizeof(Particle) * NUM_PARTICLES,
+ device_, sizeof(Particle) * NUM_PARTICLES,
WGPUBufferUsage_Storage | WGPUBufferUsage_Vertex, init_p.data());
ResourceBinding cb[] = {{particles_buffer_, WGPUBufferBindingType_Storage},
{uniforms_, WGPUBufferBindingType_Uniform}};
- compute_pass_ = gpu_create_compute_pass(device, particle_compute_wgsl, cb, 2);
+ compute_pass_ = gpu_create_compute_pass(device_, particle_compute_wgsl, cb, 2);
compute_pass_.workgroup_size_x = (NUM_PARTICLES + 63) / 64;
ResourceBinding rb[] = {
{particles_buffer_, WGPUBufferBindingType_ReadOnlyStorage},
{uniforms_, WGPUBufferBindingType_Uniform}};
render_pass_ =
- gpu_create_render_pass(device, format, particle_render_wgsl, rb, 2);
+ gpu_create_render_pass(device_, format, particle_render_wgsl, rb, 2);
render_pass_.vertex_count = 6;
render_pass_.instance_count = NUM_PARTICLES;
}
diff --git a/src/gpu/effects/passthrough_effect.cc b/src/gpu/effects/passthrough_effect.cc
index a00f661..cb92ba1 100644
--- a/src/gpu/effects/passthrough_effect.cc
+++ b/src/gpu/effects/passthrough_effect.cc
@@ -5,14 +5,14 @@
#include "gpu/gpu.h"
// --- PassthroughEffect ---
-PassthroughEffect::PassthroughEffect(WGPUDevice device,
+PassthroughEffect::PassthroughEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format)
- : device_(device) {
+ : PostProcessEffect(device, queue) {
uniforms_ =
- gpu_create_buffer(device, sizeof(float) * 4,
+ gpu_create_buffer(device_, sizeof(float) * 4,
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
pipeline_ =
- create_post_process_pipeline(device, format, passthrough_shader_wgsl);
+ create_post_process_pipeline(device_, format, passthrough_shader_wgsl);
}
void PassthroughEffect::update_bind_group(WGPUTextureView input_view) {
pp_update_bind_group(device_, pipeline_, &bind_group_, input_view, uniforms_);
diff --git a/src/gpu/effects/solarize_effect.cc b/src/gpu/effects/solarize_effect.cc
index f7c09de..f8a7f33 100644
--- a/src/gpu/effects/solarize_effect.cc
+++ b/src/gpu/effects/solarize_effect.cc
@@ -7,12 +7,12 @@
// --- SolarizeEffect ---
SolarizeEffect::SolarizeEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format)
- : device_(device), queue_(queue) {
+ : PostProcessEffect(device, queue) {
uniforms_ =
- gpu_create_buffer(device, sizeof(float) * 4,
+ gpu_create_buffer(device_, sizeof(float) * 4,
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
pipeline_ =
- create_post_process_pipeline(device, format, solarize_shader_wgsl);
+ create_post_process_pipeline(device_, format, solarize_shader_wgsl);
}
void SolarizeEffect::render(WGPURenderPassEncoder pass, float t, float b,
float i, float a) {