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path: root/src/gpu/effects/theme_modulation_effect.cc
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Diffstat (limited to 'src/gpu/effects/theme_modulation_effect.cc')
-rw-r--r--src/gpu/effects/theme_modulation_effect.cc9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/gpu/effects/theme_modulation_effect.cc b/src/gpu/effects/theme_modulation_effect.cc
index 4b5105d..6ec5bb9 100644
--- a/src/gpu/effects/theme_modulation_effect.cc
+++ b/src/gpu/effects/theme_modulation_effect.cc
@@ -47,7 +47,8 @@ ThemeModulationEffect::ThemeModulationEffect(const GpuContext& ctx)
}
)";
- pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, shader_code);
+ pipeline_ =
+ create_post_process_pipeline(ctx_.device, ctx_.format, shader_code);
// Create uniform buffer (4 floats: brightness + padding)
uniforms_ = gpu_create_buffer(
@@ -55,7 +56,8 @@ ThemeModulationEffect::ThemeModulationEffect(const GpuContext& ctx)
}
void ThemeModulationEffect::update_bind_group(WGPUTextureView input_view) {
- pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, uniforms_);
+ pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view,
+ uniforms_);
}
void ThemeModulationEffect::render(WGPURenderPassEncoder pass, float time,
@@ -80,7 +82,8 @@ void ThemeModulationEffect::render(WGPURenderPassEncoder pass, float time,
// Update uniform buffer
float uniforms[4] = {theme_brightness, 0.0f, 0.0f, 0.0f};
- wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, uniforms, sizeof(uniforms));
+ wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, uniforms,
+ sizeof(uniforms));
// Render
wgpuRenderPassEncoderSetPipeline(pass, pipeline_);