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path: root/src/gpu/effects/solarize_effect.cc
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Diffstat (limited to 'src/gpu/effects/solarize_effect.cc')
-rw-r--r--src/gpu/effects/solarize_effect.cc19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/gpu/effects/solarize_effect.cc b/src/gpu/effects/solarize_effect.cc
index 31b6c2e..d74d708 100644
--- a/src/gpu/effects/solarize_effect.cc
+++ b/src/gpu/effects/solarize_effect.cc
@@ -6,20 +6,23 @@
// --- SolarizeEffect ---
SolarizeEffect::SolarizeEffect(const GpuContext& ctx) : PostProcessEffect(ctx) {
- uniforms_ =
- gpu_create_buffer(ctx_.device, sizeof(float) * 6,
- WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
+ uniforms_.init(ctx.device);
pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format,
solarize_shader_wgsl);
}
void SolarizeEffect::render(WGPURenderPassEncoder pass, float t, float b,
float i, float a) {
- struct {
- float t, b, i, a, w, h;
- } u = {t, b, i, a, (float)width_, (float)height_};
- wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, &u, sizeof(u));
+ const CommonPostProcessUniforms u = {
+ .resolution = {(float)width_, (float)height_},
+ .aspect_ratio = a,
+ .time = t,
+ .beat = b,
+ .audio_intensity = i,
+ };
+ uniforms_.update(ctx_.queue, u);
PostProcessEffect::render(pass, t, b, i, a);
}
void SolarizeEffect::update_bind_group(WGPUTextureView v) {
- pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_);
+ pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v,
+ uniforms_.get(), {});
}