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Diffstat (limited to 'src/gpu/effects/shaders.cc')
-rw-r--r--src/gpu/effects/shaders.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc
index 746392a..579160c 100644
--- a/src/gpu/effects/shaders.cc
+++ b/src/gpu/effects/shaders.cc
@@ -6,9 +6,9 @@
#include "gpu/effects/shader_composer.h"
void InitShaderComposer() {
- auto& sc = ShaderComposer::Get();
+ auto& sc = ShaderComposer::Get();
- sc.RegisterSnippet("common_uniforms", R"(
+ sc.RegisterSnippet("common_uniforms", R"(
struct GlobalUniforms {
view_proj: mat4x4<f32>,
camera_pos_time: vec4<f32>,
@@ -25,7 +25,7 @@ struct ObjectsBuffer {
};
)");
- sc.RegisterSnippet("sdf_primitives", R"(
+ sc.RegisterSnippet("sdf_primitives", R"(
fn sdSphere(p: vec3<f32>, r: f32) -> f32 {
return length(p) - r;
}
@@ -42,7 +42,7 @@ fn sdPlane(p: vec3<f32>, n: vec3<f32>, h: f32) -> f32 {
}
)");
- sc.RegisterSnippet("lighting", R"(
+ sc.RegisterSnippet("lighting", R"(
fn get_normal_basic(p: vec3<f32>, obj_type: f32) -> vec3<f32> {
if (obj_type == 1.0) { return normalize(p); }
let e = vec2<f32>(0.001, 0.0);
@@ -68,7 +68,7 @@ fn calc_shadow(ro: vec3<f32>, rd: vec3<f32>, tmin: f32, tmax: f32, skip_idx: u32
}
)");
- sc.RegisterSnippet("ray_box", R"(
+ sc.RegisterSnippet("ray_box", R"(
struct RayBounds {
t_entry: f32,
t_exit: f32,