diff options
Diffstat (limited to 'src/gpu/effects/shaders.cc')
| -rw-r--r-- | src/gpu/effects/shaders.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/effects/shaders.cc b/src/gpu/effects/shaders.cc index 746392a..579160c 100644 --- a/src/gpu/effects/shaders.cc +++ b/src/gpu/effects/shaders.cc @@ -6,9 +6,9 @@ #include "gpu/effects/shader_composer.h" void InitShaderComposer() { - auto& sc = ShaderComposer::Get(); + auto& sc = ShaderComposer::Get(); - sc.RegisterSnippet("common_uniforms", R"( + sc.RegisterSnippet("common_uniforms", R"( struct GlobalUniforms { view_proj: mat4x4<f32>, camera_pos_time: vec4<f32>, @@ -25,7 +25,7 @@ struct ObjectsBuffer { }; )"); - sc.RegisterSnippet("sdf_primitives", R"( + sc.RegisterSnippet("sdf_primitives", R"( fn sdSphere(p: vec3<f32>, r: f32) -> f32 { return length(p) - r; } @@ -42,7 +42,7 @@ fn sdPlane(p: vec3<f32>, n: vec3<f32>, h: f32) -> f32 { } )"); - sc.RegisterSnippet("lighting", R"( + sc.RegisterSnippet("lighting", R"( fn get_normal_basic(p: vec3<f32>, obj_type: f32) -> vec3<f32> { if (obj_type == 1.0) { return normalize(p); } let e = vec2<f32>(0.001, 0.0); @@ -68,7 +68,7 @@ fn calc_shadow(ro: vec3<f32>, rd: vec3<f32>, tmin: f32, tmax: f32, skip_idx: u32 } )"); - sc.RegisterSnippet("ray_box", R"( + sc.RegisterSnippet("ray_box", R"( struct RayBounds { t_entry: f32, t_exit: f32, |
