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diff --git a/src/gpu/effects/shader_composer.h b/src/gpu/effects/shader_composer.h
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+// This file is part of the 64k demo project.
+// It defines the ShaderComposer class for managing WGSL snippets.
+
+#pragma once
+
+#include <string>
+#include <map>
+#include <vector>
+
+class ShaderComposer {
+public:
+ static ShaderComposer& Get();
+
+ // Register a snippet (e.g. "common_math", "sdf_primitives")
+ void RegisterSnippet(const std::string& name, const std::string& code);
+
+ // Assemble a final shader string by prepending required snippets
+ std::string Compose(const std::vector<std::string>& dependencies, const std::string& main_code);
+
+private:
+ ShaderComposer() = default;
+ std::map<std::string, std::string> snippets_;
+};