diff options
Diffstat (limited to 'src/gpu/effects/particle_spray_effect.cc')
| -rw-r--r-- | src/gpu/effects/particle_spray_effect.cc | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/gpu/effects/particle_spray_effect.cc b/src/gpu/effects/particle_spray_effect.cc new file mode 100644 index 0000000..a5e4292 --- /dev/null +++ b/src/gpu/effects/particle_spray_effect.cc @@ -0,0 +1,54 @@ +// This file is part of the 64k demo project. +// It implements the ParticleSprayEffect. + +#include "gpu/demo_effects.h" +#include "gpu/gpu.h" +#include <vector> + +// --- ParticleSprayEffect --- +ParticleSprayEffect::ParticleSprayEffect(WGPUDevice device, WGPUQueue queue, + WGPUTextureFormat format) + : queue_(queue) { + uniforms_ = + gpu_create_buffer(device, sizeof(float) * 4, + WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); + std::vector<Particle> init_p(NUM_PARTICLES); + for (Particle& p : init_p) + p.pos[3] = 0.0f; + particles_buffer_ = gpu_create_buffer( + device, sizeof(Particle) * NUM_PARTICLES, + WGPUBufferUsage_Storage | WGPUBufferUsage_Vertex, init_p.data()); + ResourceBinding cb[] = {{particles_buffer_, WGPUBufferBindingType_Storage}, + {uniforms_, WGPUBufferBindingType_Uniform}}; + compute_pass_ = + gpu_create_compute_pass(device, particle_spray_compute_wgsl, cb, 2); + compute_pass_.workgroup_size_x = (NUM_PARTICLES + 63) / 64; + ResourceBinding rb[] = { + {particles_buffer_, WGPUBufferBindingType_ReadOnlyStorage}, + {uniforms_, WGPUBufferBindingType_Uniform}}; + render_pass_ = + gpu_create_render_pass(device, format, particle_render_wgsl, rb, 2); + render_pass_.vertex_count = 6; + render_pass_.instance_count = NUM_PARTICLES; +} +void ParticleSprayEffect::compute(WGPUCommandEncoder e, float t, float b, + float i, float a) { + struct { + float i, a, t, b; + } u = {i, a, t, b}; + wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, &u, sizeof(u)); + WGPUComputePassEncoder pass = wgpuCommandEncoderBeginComputePass(e, nullptr); + wgpuComputePassEncoderSetPipeline(pass, compute_pass_.pipeline); + wgpuComputePassEncoderSetBindGroup(pass, 0, compute_pass_.bind_group, 0, + nullptr); + wgpuComputePassEncoderDispatchWorkgroups(pass, compute_pass_.workgroup_size_x, + 1, 1); + wgpuComputePassEncoderEnd(pass); +} +void ParticleSprayEffect::render(WGPURenderPassEncoder pass, float t, float b, + float i, float a) { + wgpuRenderPassEncoderSetPipeline(pass, render_pass_.pipeline); + wgpuRenderPassEncoderSetBindGroup(pass, 0, render_pass_.bind_group, 0, + nullptr); + wgpuRenderPassEncoderDraw(pass, 6, NUM_PARTICLES, 0, 0); +} |
