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Diffstat (limited to 'src/gpu/effects/moving_ellipse_effect.cc')
-rw-r--r--src/gpu/effects/moving_ellipse_effect.cc13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/gpu/effects/moving_ellipse_effect.cc b/src/gpu/effects/moving_ellipse_effect.cc
index 096ebc2..945f807 100644
--- a/src/gpu/effects/moving_ellipse_effect.cc
+++ b/src/gpu/effects/moving_ellipse_effect.cc
@@ -2,12 +2,13 @@
// It implements the MovingEllipseEffect.
#include "gpu/demo_effects.h"
+#include "gpu/effects/post_process_helper.h"
#include "gpu/gpu.h"
// --- MovingEllipseEffect ---
MovingEllipseEffect::MovingEllipseEffect(const GpuContext& ctx) : Effect(ctx) {
uniforms_ =
- gpu_create_buffer(ctx_.device, sizeof(float) * 6,
+ gpu_create_buffer(ctx_.device, sizeof(CommonPostProcessUniforms),
WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
ResourceBinding bindings[] = {{uniforms_, WGPUBufferBindingType_Uniform}};
pass_ = gpu_create_render_pass(ctx_.device, ctx_.format, ellipse_shader_wgsl,
@@ -16,9 +17,13 @@ MovingEllipseEffect::MovingEllipseEffect(const GpuContext& ctx) : Effect(ctx) {
}
void MovingEllipseEffect::render(WGPURenderPassEncoder pass, float t, float b,
float i, float a) {
- struct {
- float t, b, i, a, w, h;
- } u = {t, b, i, a, (float)width_, (float)height_};
+ const CommonPostProcessUniforms u = {
+ .resolution = {(float)width_, (float)height_},
+ .aspect_ratio = a,
+ .time = t,
+ .beat = b,
+ .audio_intensity = i,
+ };
wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, &u, sizeof(u));
wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline);
wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr);