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Diffstat (limited to 'src/gpu/effects/moving_ellipse_effect.cc')
-rw-r--r--src/gpu/effects/moving_ellipse_effect.cc28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/gpu/effects/moving_ellipse_effect.cc b/src/gpu/effects/moving_ellipse_effect.cc
new file mode 100644
index 0000000..60fc825
--- /dev/null
+++ b/src/gpu/effects/moving_ellipse_effect.cc
@@ -0,0 +1,28 @@
+// This file is part of the 64k demo project.
+// It implements the MovingEllipseEffect.
+
+#include "gpu/demo_effects.h"
+#include "gpu/gpu.h"
+
+// --- MovingEllipseEffect ---
+MovingEllipseEffect::MovingEllipseEffect(WGPUDevice device, WGPUQueue queue,
+ WGPUTextureFormat format)
+ : queue_(queue) {
+ uniforms_ =
+ gpu_create_buffer(device, sizeof(float) * 4,
+ WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
+ ResourceBinding bindings[] = {{uniforms_, WGPUBufferBindingType_Uniform}};
+ pass_ =
+ gpu_create_render_pass(device, format, ellipse_shader_wgsl, bindings, 1);
+ pass_.vertex_count = 3;
+}
+void MovingEllipseEffect::render(WGPURenderPassEncoder pass, float t, float b,
+ float i, float a) {
+ struct {
+ float t, b, i, a;
+ } u = {t, b, i, a};
+ wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, &u, sizeof(u));
+ wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline);
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr);
+ wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
+}