diff options
Diffstat (limited to 'src/gpu/effects/gaussian_blur_effect.cc')
| -rw-r--r-- | src/gpu/effects/gaussian_blur_effect.cc | 48 |
1 files changed, 34 insertions, 14 deletions
diff --git a/src/gpu/effects/gaussian_blur_effect.cc b/src/gpu/effects/gaussian_blur_effect.cc index f1736bf..3975aff 100644 --- a/src/gpu/effects/gaussian_blur_effect.cc +++ b/src/gpu/effects/gaussian_blur_effect.cc @@ -1,26 +1,46 @@ // This file is part of the 64k demo project. -// It implements the GaussianBlurEffect. +// It implements the GaussianBlurEffect with parameterization. #include "gpu/demo_effects.h" +#include "gpu/effects/post_process_helper.h" #include "gpu/gpu.h" // --- GaussianBlurEffect --- + +// Backward compatibility constructor (delegates to parameterized constructor) GaussianBlurEffect::GaussianBlurEffect(const GpuContext& ctx) - : PostProcessEffect(ctx) { - uniforms_ = - gpu_create_buffer(ctx_.device, sizeof(float) * 6, - WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); + : GaussianBlurEffect(ctx, GaussianBlurParams{}) { +} + +// Parameterized constructor +GaussianBlurEffect::GaussianBlurEffect(const GpuContext& ctx, + const GaussianBlurParams& params) + : PostProcessEffect(ctx), params_(params) { pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, gaussian_blur_shader_wgsl); + uniforms_.init(ctx_.device); } -void GaussianBlurEffect::render(WGPURenderPassEncoder pass, float t, float b, - float i, float a) { - struct { - float t, b, i, a, w, h; - } u = {t, b, i, a, (float)width_, (float)height_}; - wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, &u, sizeof(u)); - PostProcessEffect::render(pass, t, b, i, a); + +void GaussianBlurEffect::render(WGPURenderPassEncoder pass, float time, + float beat, float intensity, + float aspect_ratio) { + // Update uniforms with current state and parameters + const GaussianBlurUniforms u = {.time = time, + .beat = beat, + .intensity = intensity, + .aspect_ratio = aspect_ratio, + .width = (float)width_, + .height = (float)height_, + .strength = params_.strength, + ._pad = 0.0f}; + uniforms_.update(ctx_.queue, u); + + wgpuRenderPassEncoderSetPipeline(pass, pipeline_); + wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); + wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); } -void GaussianBlurEffect::update_bind_group(WGPUTextureView v) { - pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_); + +void GaussianBlurEffect::update_bind_group(WGPUTextureView input_view) { + pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, + uniforms_.get()); } |
