summaryrefslogtreecommitdiff
path: root/src/gpu/effects/flash_effect.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gpu/effects/flash_effect.h')
-rw-r--r--src/gpu/effects/flash_effect.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/gpu/effects/flash_effect.h b/src/gpu/effects/flash_effect.h
index 6be375d..8241557 100644
--- a/src/gpu/effects/flash_effect.h
+++ b/src/gpu/effects/flash_effect.h
@@ -5,14 +5,35 @@
#include "gpu/effect.h"
#include "gpu/gpu.h"
+#include "gpu/uniform_helper.h"
+
+// Parameters for FlashEffect (set at construction time)
+struct FlashEffectParams {
+ float color[3] = {1.0f, 1.0f, 1.0f}; // Default: white
+ float decay_rate = 0.98f; // Default: fast decay
+ float trigger_threshold = 0.7f; // Default: trigger on strong beats
+};
+
+// Uniform data sent to GPU shader
+struct FlashUniforms {
+ float flash_intensity;
+ float intensity;
+ float color[3]; // RGB flash color
+ float _pad;
+};
class FlashEffect : public PostProcessEffect {
public:
+ // Backward compatibility constructor (uses default params)
FlashEffect(const GpuContext& ctx);
+ // New parameterized constructor
+ FlashEffect(const GpuContext& ctx, const FlashEffectParams& params);
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
void update_bind_group(WGPUTextureView input_view) override;
private:
+ FlashEffectParams params_;
+ UniformBuffer<FlashUniforms> uniforms_;
float flash_intensity_ = 0.0f;
};