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Diffstat (limited to 'src/gpu/effects/flash_cube_effect.h')
| -rw-r--r-- | src/gpu/effects/flash_cube_effect.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/gpu/effects/flash_cube_effect.h b/src/gpu/effects/flash_cube_effect.h new file mode 100644 index 0000000..3af13eb --- /dev/null +++ b/src/gpu/effects/flash_cube_effect.h @@ -0,0 +1,29 @@ +// This file is part of the 64k demo project. +// It implements a flashing cube effect with Perlin noise texture. +// The cube is large and we're inside it, flashing in sync with the beat. + +#pragma once +#include "3d/camera.h" +#include "3d/renderer.h" +#include "3d/scene.h" +#include "gpu/effect.h" +#include "gpu/texture_manager.h" + +class FlashCubeEffect : public Effect { + public: + FlashCubeEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format); + void init(MainSequence* demo) override; + void resize(int width, int height) override; + void render(WGPURenderPassEncoder pass, float time, float beat, + float intensity, float aspect_ratio) override; + + private: + Renderer3D renderer_; + TextureManager texture_manager_; + Scene scene_; + Camera camera_; + int width_ = 1280; + int height_ = 720; + float last_beat_ = 0.0f; + float flash_intensity_ = 0.0f; +}; |
