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Diffstat (limited to 'src/gpu/effects/fade_effect.cc')
-rw-r--r--src/gpu/effects/fade_effect.cc10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/gpu/effects/fade_effect.cc b/src/gpu/effects/fade_effect.cc
index c70177e..3efc583 100644
--- a/src/gpu/effects/fade_effect.cc
+++ b/src/gpu/effects/fade_effect.cc
@@ -24,7 +24,9 @@ FadeEffect::FadeEffect(const GpuContext& ctx) : PostProcessEffect(ctx) {
struct EffectParams {
fade_amount: f32,
- _pad: vec3<f32>,
+ _pad0: f32,
+ _pad1: f32,
+ _pad2: f32,
};
@group(0) @binding(0) var inputSampler: sampler;
@@ -55,14 +57,14 @@ FadeEffect::FadeEffect(const GpuContext& ctx) : PostProcessEffect(ctx) {
pipeline_ =
create_post_process_pipeline(ctx_.device, ctx_.format, shader_code);
- uniforms_.init(ctx_.device);
+ common_uniforms_.init(ctx_.device);
params_buffer_ = gpu_create_buffer(
ctx_.device, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst);
}
void FadeEffect::update_bind_group(WGPUTextureView input_view) {
pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view,
- uniforms_.get(), params_buffer_);
+ common_uniforms_.get(), params_buffer_);
}
void FadeEffect::render(WGPURenderPassEncoder pass, float time, float beat,
@@ -74,7 +76,7 @@ void FadeEffect::render(WGPURenderPassEncoder pass, float time, float beat,
.beat = beat,
.audio_intensity = intensity,
};
- uniforms_.update(ctx_.queue, u);
+ common_uniforms_.update(ctx_.queue, u);
// Example fade pattern: fade in at start, fade out at end
// Customize this based on your needs