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Diffstat (limited to 'src/gpu/effects/fade_effect.cc')
| -rw-r--r-- | src/gpu/effects/fade_effect.cc | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/gpu/effects/fade_effect.cc b/src/gpu/effects/fade_effect.cc index c70177e..3efc583 100644 --- a/src/gpu/effects/fade_effect.cc +++ b/src/gpu/effects/fade_effect.cc @@ -24,7 +24,9 @@ FadeEffect::FadeEffect(const GpuContext& ctx) : PostProcessEffect(ctx) { struct EffectParams { fade_amount: f32, - _pad: vec3<f32>, + _pad0: f32, + _pad1: f32, + _pad2: f32, }; @group(0) @binding(0) var inputSampler: sampler; @@ -55,14 +57,14 @@ FadeEffect::FadeEffect(const GpuContext& ctx) : PostProcessEffect(ctx) { pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, shader_code); - uniforms_.init(ctx_.device); + common_uniforms_.init(ctx_.device); params_buffer_ = gpu_create_buffer( ctx_.device, 16, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); } void FadeEffect::update_bind_group(WGPUTextureView input_view) { pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, - uniforms_.get(), params_buffer_); + common_uniforms_.get(), params_buffer_); } void FadeEffect::render(WGPURenderPassEncoder pass, float time, float beat, @@ -74,7 +76,7 @@ void FadeEffect::render(WGPURenderPassEncoder pass, float time, float beat, .beat = beat, .audio_intensity = intensity, }; - uniforms_.update(ctx_.queue, u); + common_uniforms_.update(ctx_.queue, u); // Example fade pattern: fade in at start, fade out at end // Customize this based on your needs |
