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-rw-r--r--src/gpu/effects/circle_mask_effect.cc219
1 files changed, 0 insertions, 219 deletions
diff --git a/src/gpu/effects/circle_mask_effect.cc b/src/gpu/effects/circle_mask_effect.cc
deleted file mode 100644
index dfe7d03..0000000
--- a/src/gpu/effects/circle_mask_effect.cc
+++ /dev/null
@@ -1,219 +0,0 @@
-// This file is part of the 64k demo project.
-// It implements CircleMaskEffect for auxiliary texture masking demonstration.
-// Generates circular mask and renders green background outside circle.
-
-#include "gpu/effects/circle_mask_effect.h"
-#include "generated/assets.h"
-#include "gpu/bind_group_builder.h"
-#include "gpu/effects/shader_composer.h"
-
-CircleMaskEffect::CircleMaskEffect(const GpuContext& ctx, float radius)
- : Effect(ctx), radius_(radius) {
-}
-
-CircleMaskEffect::~CircleMaskEffect() {
- if (mask_sampler_)
- wgpuSamplerRelease(mask_sampler_);
- if (render_bind_group_)
- wgpuBindGroupRelease(render_bind_group_);
- if (render_pipeline_)
- wgpuRenderPipelineRelease(render_pipeline_);
- if (compute_bind_group_)
- wgpuBindGroupRelease(compute_bind_group_);
- if (compute_pipeline_)
- wgpuRenderPipelineRelease(compute_pipeline_);
-}
-
-void CircleMaskEffect::init(MainSequence* demo) {
- demo_ = demo;
-
- // Register auxiliary texture (width_/height_ set by resize() before init())
- demo_->register_auxiliary_texture("circle_mask", width_, height_);
-
- compute_params_.init(ctx_.device);
-
- // Initialize uniforms BEFORE bind group creation
- uniforms_.update(ctx_.queue, get_common_uniforms());
-
- WGPUSamplerDescriptor sampler_desc = {};
- sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
- sampler_desc.magFilter = WGPUFilterMode_Linear;
- sampler_desc.minFilter = WGPUFilterMode_Linear;
- sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Linear;
- sampler_desc.maxAnisotropy = 1;
- mask_sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
-
- size_t compute_size, render_size;
- const char* compute_shader = (const char*)GetAsset(
- AssetId::ASSET_CIRCLE_MASK_COMPUTE_SHADER, &compute_size);
- const char* render_shader = (const char*)GetAsset(
- AssetId::ASSET_CIRCLE_MASK_RENDER_SHADER, &render_size);
-
- // Compose shaders to resolve #include directives
- std::string composed_compute = ShaderComposer::Get().Compose({}, compute_shader);
-
- WGPUShaderSourceWGSL compute_wgsl = {};
- compute_wgsl.chain.sType = WGPUSType_ShaderSourceWGSL;
- compute_wgsl.code = str_view(composed_compute.c_str());
-
- WGPUShaderModuleDescriptor compute_desc = {};
- compute_desc.nextInChain = &compute_wgsl.chain;
- WGPUShaderModule compute_module =
- wgpuDeviceCreateShaderModule(ctx_.device, &compute_desc);
-
- const WGPUColorTargetState compute_target = {
- .format = ctx_.format, // Match auxiliary texture format
- .writeMask = WGPUColorWriteMask_All,
- };
- WGPUFragmentState compute_frag = {};
- compute_frag.module = compute_module;
- compute_frag.entryPoint = str_view("fs_main");
- compute_frag.targetCount = 1;
- compute_frag.targets = &compute_target;
- WGPURenderPipelineDescriptor compute_pipeline_desc = {};
- compute_pipeline_desc.label = label_view("CircleMaskEffect_compute");
- compute_pipeline_desc.vertex.module = compute_module;
- compute_pipeline_desc.vertex.entryPoint = str_view("vs_main");
- compute_pipeline_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
- compute_pipeline_desc.primitive.cullMode = WGPUCullMode_None;
- compute_pipeline_desc.multisample.count = 1;
- compute_pipeline_desc.multisample.mask = 0xFFFFFFFF;
- compute_pipeline_desc.fragment = &compute_frag;
- compute_pipeline_ =
- wgpuDeviceCreateRenderPipeline(ctx_.device, &compute_pipeline_desc);
- wgpuShaderModuleRelease(compute_module);
-
- WGPUBindGroupLayout compute_layout =
- wgpuRenderPipelineGetBindGroupLayout(compute_pipeline_, 0);
- compute_bind_group_ =
- BindGroupBuilder()
- .buffer(0, uniforms_.get().buffer, sizeof(CommonPostProcessUniforms))
- .buffer(1, compute_params_.get().buffer, sizeof(CircleMaskParams))
- .build(ctx_.device, compute_layout);
- wgpuBindGroupLayoutRelease(compute_layout);
-
- std::string composed_render = ShaderComposer::Get().Compose({}, render_shader);
-
- WGPUShaderSourceWGSL render_wgsl = {};
- render_wgsl.chain.sType = WGPUSType_ShaderSourceWGSL;
- render_wgsl.code = str_view(composed_render.c_str());
-
- WGPUShaderModuleDescriptor render_desc = {};
- render_desc.nextInChain = &render_wgsl.chain;
- WGPUShaderModule render_module =
- wgpuDeviceCreateShaderModule(ctx_.device, &render_desc);
-
- const WGPUColorTargetState render_target = {
- .format = ctx_.format,
- .writeMask = WGPUColorWriteMask_All,
- };
- WGPUFragmentState render_frag = {};
- render_frag.module = render_module;
- render_frag.entryPoint = str_view("fs_main");
- render_frag.targetCount = 1;
- render_frag.targets = &render_target;
- const WGPUDepthStencilState depth_stencil = {
- .format = WGPUTextureFormat_Depth24Plus,
- .depthWriteEnabled = WGPUOptionalBool_False, // Don't write depth
- .depthCompare = WGPUCompareFunction_Always, // Always pass
- };
-
- WGPURenderPipelineDescriptor render_pipeline_desc = {};
- render_pipeline_desc.label = label_view("CircleMaskEffect_render");
- render_pipeline_desc.vertex.module = render_module;
- render_pipeline_desc.vertex.entryPoint = str_view("vs_main");
- render_pipeline_desc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
- render_pipeline_desc.primitive.cullMode = WGPUCullMode_None;
- render_pipeline_desc.depthStencil = &depth_stencil;
- render_pipeline_desc.multisample.count = 1;
- render_pipeline_desc.multisample.mask = 0xFFFFFFFF;
- render_pipeline_desc.fragment = &render_frag;
- render_pipeline_ =
- wgpuDeviceCreateRenderPipeline(ctx_.device, &render_pipeline_desc);
- wgpuShaderModuleRelease(render_module);
-
- WGPUTextureView mask_view = demo_->get_auxiliary_view("circle_mask");
- const WGPUBindGroupEntry render_entries[] = {
- {.binding = 0, .textureView = mask_view},
- {.binding = 1, .sampler = mask_sampler_},
- {.binding = 2,
- .buffer = uniforms_.get().buffer,
- .size = sizeof(CommonPostProcessUniforms)},
- };
- const WGPUBindGroupDescriptor render_bg_desc = {
- .layout = wgpuRenderPipelineGetBindGroupLayout(render_pipeline_, 0),
- .entryCount = 3,
- .entries = render_entries,
- };
- render_bind_group_ = wgpuDeviceCreateBindGroup(ctx_.device, &render_bg_desc);
-}
-
-void CircleMaskEffect::resize(int width, int height) {
- if (width == width_ && height == height_)
- return;
-
- Effect::resize(width, height);
-
- if (!demo_)
- return;
-
- // Resize auxiliary texture
- demo_->resize_auxiliary_texture("circle_mask", width, height);
-
- // Recreate render bind group with new texture view
- if (render_bind_group_)
- wgpuBindGroupRelease(render_bind_group_);
-
- WGPUTextureView mask_view = demo_->get_auxiliary_view("circle_mask");
- WGPUBindGroupLayout render_layout =
- wgpuRenderPipelineGetBindGroupLayout(render_pipeline_, 0);
- render_bind_group_ =
- BindGroupBuilder()
- .texture(0, mask_view)
- .sampler(1, mask_sampler_)
- .buffer(2, uniforms_.get().buffer, sizeof(CommonPostProcessUniforms))
- .build(ctx_.device, render_layout);
- wgpuBindGroupLayoutRelease(render_layout);
-}
-
-void CircleMaskEffect::compute(WGPUCommandEncoder encoder,
- const CommonPostProcessUniforms& uniforms) {
- uniforms_.update(ctx_.queue, uniforms);
-
- const CircleMaskParams params = {
- .radius = radius_,
- };
- compute_params_.update(ctx_.queue, params);
-
- WGPUTextureView mask_view = demo_->get_auxiliary_view("circle_mask");
- WGPURenderPassColorAttachment color_attachment = {};
- color_attachment.view = mask_view;
- color_attachment.loadOp = WGPULoadOp_Clear;
- color_attachment.storeOp = WGPUStoreOp_Store;
- color_attachment.clearValue = {0.0, 0.0, 0.0, 1.0};
-#if !defined(DEMO_CROSS_COMPILE_WIN32)
- color_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
-#endif
-
- WGPURenderPassDescriptor pass_desc = {};
- pass_desc.colorAttachmentCount = 1;
- pass_desc.colorAttachments = &color_attachment;
-
- WGPURenderPassEncoder pass =
- wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
- wgpuRenderPassEncoderSetPipeline(pass, compute_pipeline_);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, compute_bind_group_, 0, nullptr);
- wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
- wgpuRenderPassEncoderEnd(pass);
- wgpuRenderPassEncoderRelease(pass);
-}
-
-void CircleMaskEffect::render(WGPURenderPassEncoder pass,
- const CommonPostProcessUniforms& uniforms) {
- uniforms_.update(ctx_.queue, uniforms);
-
- wgpuRenderPassEncoderSetPipeline(pass, render_pipeline_);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, render_bind_group_, 0, nullptr);
- wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
-}