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-rw-r--r--src/gpu/effect.cc6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/gpu/effect.cc b/src/gpu/effect.cc
index a1b45f1..9e769eb 100644
--- a/src/gpu/effect.cc
+++ b/src/gpu/effect.cc
@@ -260,9 +260,7 @@ void MainSequence::render_frame(float global_time, float beat, float peak,
scene_attachment.loadOp = WGPULoadOp_Clear;
scene_attachment.storeOp = WGPUStoreOp_Store;
scene_attachment.clearValue = {0, 0, 0, 1};
-#if !defined(DEMO_CROSS_COMPILE_WIN32)
scene_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
-#endif /* !defined(DEMO_CROSS_COMPILE_WIN32) */
WGPURenderPassDepthStencilAttachment depth_attachment = {};
depth_attachment.view = depth_view_;
@@ -302,9 +300,7 @@ void MainSequence::render_frame(float global_time, float beat, float peak,
final_attachment.resolveTarget = nullptr;
final_attachment.loadOp = WGPULoadOp_Load;
final_attachment.storeOp = WGPUStoreOp_Store;
-#if !defined(DEMO_CROSS_COMPILE_WIN32)
final_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
-#endif /* !defined(DEMO_CROSS_COMPILE_WIN32) */
WGPURenderPassDescriptor final_desc = {
.colorAttachmentCount = 1, .colorAttachments = &final_attachment};
WGPURenderPassEncoder final_pass =
@@ -338,9 +334,7 @@ void MainSequence::render_frame(float global_time, float beat, float peak,
pp_attachment.resolveTarget = nullptr;
pp_attachment.loadOp = WGPULoadOp_Load;
pp_attachment.storeOp = WGPUStoreOp_Store;
-#if !defined(DEMO_CROSS_COMPILE_WIN32)
pp_attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
-#endif /* !defined(DEMO_CROSS_COMPILE_WIN32) */
WGPURenderPassDescriptor pp_desc = {.colorAttachmentCount = 1,
.colorAttachments = &pp_attachment};
WGPURenderPassEncoder pp_pass =