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Diffstat (limited to 'src/gpu/demo_effects.h')
-rw-r--r--src/gpu/demo_effects.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
index 5db710e..160ce65 100644
--- a/src/gpu/demo_effects.h
+++ b/src/gpu/demo_effects.h
@@ -16,26 +16,26 @@ struct Particle {
};
class HeptagonEffect : public Effect {
-public:
+ public:
HeptagonEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
-private:
+ private:
WGPUQueue queue_;
RenderPass pass_;
GpuBuffer uniforms_;
};
class ParticlesEffect : public Effect {
-public:
+ public:
ParticlesEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
void compute(WGPUCommandEncoder encoder, float time, float beat,
float intensity, float aspect_ratio) override;
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
-private:
+ private:
WGPUQueue queue_;
ComputePass compute_pass_;
RenderPass render_pass_;
@@ -44,30 +44,30 @@ private:
};
class PassthroughEffect : public PostProcessEffect {
-public:
+ public:
PassthroughEffect(WGPUDevice device, WGPUTextureFormat format);
void update_bind_group(WGPUTextureView input_view) override;
-private:
+ private:
WGPUDevice device_;
GpuBuffer uniforms_;
};
class MovingEllipseEffect : public Effect {
-public:
+ public:
MovingEllipseEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format);
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
-private:
+ private:
WGPUQueue queue_;
RenderPass pass_;
GpuBuffer uniforms_;
};
class ParticleSprayEffect : public Effect {
-public:
+ public:
ParticleSprayEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format);
void compute(WGPUCommandEncoder encoder, float time, float beat,
@@ -75,7 +75,7 @@ public:
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
-private:
+ private:
WGPUQueue queue_;
ComputePass compute_pass_;
RenderPass render_pass_;
@@ -84,59 +84,59 @@ private:
};
class GaussianBlurEffect : public PostProcessEffect {
-public:
+ public:
GaussianBlurEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format);
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
void update_bind_group(WGPUTextureView input_view) override;
-private:
+ private:
WGPUDevice device_;
WGPUQueue queue_;
GpuBuffer uniforms_;
};
class SolarizeEffect : public PostProcessEffect {
-public:
+ public:
SolarizeEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
void update_bind_group(WGPUTextureView input_view) override;
-private:
+ private:
WGPUDevice device_;
WGPUQueue queue_;
GpuBuffer uniforms_;
};
class DistortEffect : public PostProcessEffect {
-public:
+ public:
DistortEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
void update_bind_group(WGPUTextureView input_view) override;
-private:
+ private:
WGPUDevice device_;
WGPUQueue queue_;
GpuBuffer uniforms_;
};
class ChromaAberrationEffect : public PostProcessEffect {
-public:
+ public:
ChromaAberrationEffect(WGPUDevice device, WGPUQueue queue,
WGPUTextureFormat format);
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
void update_bind_group(WGPUTextureView input_view) override;
-private:
+ private:
WGPUDevice device_;
WGPUQueue queue_;
GpuBuffer uniforms_;
};
// Auto-generated function to populate the timeline
-void LoadTimeline(MainSequence &main_seq, WGPUDevice device, WGPUQueue queue,
- WGPUTextureFormat format); \ No newline at end of file
+void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue,
+ WGPUTextureFormat format);