diff options
Diffstat (limited to 'src/effects/shaders.cc')
| -rw-r--r-- | src/effects/shaders.cc | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/effects/shaders.cc b/src/effects/shaders.cc index 44dfa0b..8a81bb0 100644 --- a/src/effects/shaders.cc +++ b/src/effects/shaders.cc @@ -55,6 +55,8 @@ void InitShaderComposer() { AssetId::ASSET_SHADER_DEBUG_DEBUG_PRINT); register_if_exists("render/scratch_lines", AssetId::ASSET_SHADER_RENDER_SCRATCH_LINES); + register_if_exists("render/ntsc_common", + AssetId::ASSET_SHADER_RENDER_NTSC_COMMON); register_if_exists("render/fullscreen_vs", AssetId::ASSET_SHADER_RENDER_FULLSCREEN_VS); register_if_exists("render/fullscreen_uv_vs", @@ -103,7 +105,8 @@ const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH); const char* scene1_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE1); const char* scene2_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCENE2); const char* scratch_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SCRATCH); -const char* ntsc_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC); +const char* ntsc_rgb_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC_RGB); +const char* ntsc_yiq_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_NTSC_YIQ); // Compute shaders const char* gen_noise_compute_wgsl = |
