summaryrefslogtreecommitdiff
path: root/src/effects/scratch.wgsl
diff options
context:
space:
mode:
Diffstat (limited to 'src/effects/scratch.wgsl')
-rw-r--r--src/effects/scratch.wgsl14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/effects/scratch.wgsl b/src/effects/scratch.wgsl
new file mode 100644
index 0000000..818202e
--- /dev/null
+++ b/src/effects/scratch.wgsl
@@ -0,0 +1,14 @@
+// Scratch effect - overlays film scratch lines on top of the input buffer
+#include "sequence_uniforms"
+#include "render/fullscreen_uv_vs"
+#include "render/scratch_lines"
+
+@group(0) @binding(0) var input_sampler: sampler;
+@group(0) @binding(1) var input_texture: texture_2d<f32>;
+@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams;
+
+@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f {
+ let color = textureSample(input_texture, input_sampler, in.uv);
+ let s = scratch_lines(in.uv, uniforms.resolution, uniforms.time);
+ return vec4f(color.rgb + vec3f(s), color.a);
+}