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-rw-r--r--src/effects/passthrough_effect_v2.cc81
1 files changed, 0 insertions, 81 deletions
diff --git a/src/effects/passthrough_effect_v2.cc b/src/effects/passthrough_effect_v2.cc
deleted file mode 100644
index 38bb63a..0000000
--- a/src/effects/passthrough_effect_v2.cc
+++ /dev/null
@@ -1,81 +0,0 @@
-// Passthrough effect v2 implementation
-
-#include "effects/passthrough_effect_v2.h"
-#include "gpu/post_process_helper.h"
-#include "gpu/shaders.h"
-
-PassthroughEffectV2::PassthroughEffectV2(const GpuContext& ctx,
- const std::vector<std::string>& inputs,
- const std::vector<std::string>& outputs)
- : EffectV2(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
- sampler_(nullptr) {
- // Init uniform buffer
- uniforms_buffer_.init(ctx_.device);
- // Create pipeline (simple version without effect params)
- pipeline_ = create_post_process_pipeline_simple(ctx_.device, WGPUTextureFormat_RGBA8Unorm,
- passthrough_v2_shader_wgsl);
-
- // Create sampler
- WGPUSamplerDescriptor sampler_desc = {};
- sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge;
- sampler_desc.magFilter = WGPUFilterMode_Linear;
- sampler_desc.minFilter = WGPUFilterMode_Linear;
- sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest;
- sampler_desc.maxAnisotropy = 1;
- sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
-}
-
-void PassthroughEffectV2::render(WGPUCommandEncoder encoder,
- const UniformsSequenceParams& params,
- NodeRegistry& nodes) {
- // Get input/output views
- WGPUTextureView input_view = nodes.get_view(input_nodes_[0]);
- WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
-
- // Update uniforms
- uniforms_buffer_.update(ctx_.queue, params);
-
- // Manually create bind group with only 3 entries (no effect params needed)
- WGPUBindGroupEntry entries[3] = {};
- entries[0].binding = PP_BINDING_SAMPLER;
- entries[0].sampler = sampler_;
- entries[1].binding = PP_BINDING_TEXTURE;
- entries[1].textureView = input_view;
- entries[2].binding = PP_BINDING_UNIFORMS;
- entries[2].buffer = uniforms_buffer_.get().buffer;
- entries[2].size = sizeof(UniformsSequenceParams);
-
- WGPUBindGroupDescriptor bg_desc = {};
- bg_desc.layout = wgpuRenderPipelineGetBindGroupLayout(pipeline_, 0);
- bg_desc.entryCount = 3;
- bg_desc.entries = entries;
-
- if (bind_group_) {
- wgpuBindGroupRelease(bind_group_);
- }
- bind_group_ = wgpuDeviceCreateBindGroup(ctx_.device, &bg_desc);
-
- // Render pass
- WGPURenderPassColorAttachment color_attachment = {
- .view = output_view,
-#if !defined(DEMO_CROSS_COMPILE_WIN32)
- .depthSlice = WGPU_DEPTH_SLICE_UNDEFINED,
-#endif
- .loadOp = WGPULoadOp_Clear,
- .storeOp = WGPUStoreOp_Store,
- .clearValue = {0.0, 0.0, 0.0, 1.0}
- };
-
- WGPURenderPassDescriptor pass_desc = {};
- pass_desc.colorAttachmentCount = 1;
- pass_desc.colorAttachments = &color_attachment;
-
- WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
- wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
- wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
- wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); // Fullscreen triangle
- wgpuRenderPassEncoderEnd(pass);
- wgpuRenderPassEncoderRelease(pass);
-}