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Diffstat (limited to 'src/effects/particles_effect.cc')
| -rw-r--r-- | src/effects/particles_effect.cc | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/effects/particles_effect.cc b/src/effects/particles_effect.cc new file mode 100644 index 0000000..5762637 --- /dev/null +++ b/src/effects/particles_effect.cc @@ -0,0 +1,47 @@ +// This file is part of the 64k demo project. +// It implements the ParticlesEffect. + +#include "gpu/demo_effects.h" +#include "gpu/post_process_helper.h" +#include "gpu/gpu.h" +#include <vector> + +// --- ParticlesEffect --- +ParticlesEffect::ParticlesEffect(const GpuContext& ctx) : Effect(ctx) { + std::vector<Particle> init_p(NUM_PARTICLES); + particles_buffer_ = gpu_create_buffer( + ctx_.device, sizeof(Particle) * NUM_PARTICLES, + WGPUBufferUsage_Storage | WGPUBufferUsage_Vertex, init_p.data()); + ResourceBinding cb[] = {{particles_buffer_, WGPUBufferBindingType_Storage}, + {uniforms_.get(), WGPUBufferBindingType_Uniform}}; + compute_pass_ = + gpu_create_compute_pass(ctx_.device, particle_compute_wgsl, cb, 2); + compute_pass_.workgroup_size_x = (NUM_PARTICLES + 63) / 64; + ResourceBinding rb[] = { + {particles_buffer_, WGPUBufferBindingType_ReadOnlyStorage}, + {uniforms_.get(), WGPUBufferBindingType_Uniform}}; + render_pass_ = gpu_create_render_pass(ctx_.device, ctx_.format, + particle_render_wgsl, rb, 2); + render_pass_.vertex_count = 6; + render_pass_.instance_count = NUM_PARTICLES; +} +void ParticlesEffect::compute(WGPUCommandEncoder e, + const CommonPostProcessUniforms& uniforms) { + uniforms_.update(ctx_.queue, uniforms); + WGPUComputePassEncoder pass = wgpuCommandEncoderBeginComputePass(e, nullptr); + wgpuComputePassEncoderSetPipeline(pass, compute_pass_.pipeline); + wgpuComputePassEncoderSetBindGroup(pass, 0, compute_pass_.bind_group, 0, + nullptr); + wgpuComputePassEncoderDispatchWorkgroups(pass, compute_pass_.workgroup_size_x, + 1, 1); + wgpuComputePassEncoderEnd(pass); +} +void ParticlesEffect::render(WGPURenderPassEncoder pass, + const CommonPostProcessUniforms& uniforms) { + (void)uniforms; + wgpuRenderPassEncoderSetPipeline(pass, render_pass_.pipeline); + wgpuRenderPassEncoderSetBindGroup(pass, 0, render_pass_.bind_group, 0, + nullptr); + wgpuRenderPassEncoderDraw(pass, render_pass_.vertex_count, + render_pass_.instance_count, 0, 0); +} |
