diff options
Diffstat (limited to 'src/effects/hybrid3_d_effect_v2.cc')
| -rw-r--r-- | src/effects/hybrid3_d_effect_v2.cc | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/src/effects/hybrid3_d_effect_v2.cc b/src/effects/hybrid3_d_effect_v2.cc deleted file mode 100644 index 38e4e66..0000000 --- a/src/effects/hybrid3_d_effect_v2.cc +++ /dev/null @@ -1,114 +0,0 @@ -// This file is part of the 64k demo project. -// It implements Hybrid3DEffectV2 (simplified v2 port). -// TODO: Full Renderer3D integration with texture manager, noise assets - -#include "effects/hybrid3_d_effect_v2.h" -#include <cmath> - -Hybrid3DEffectV2::Hybrid3DEffectV2(const GpuContext& ctx, - const std::vector<std::string>& inputs, - const std::vector<std::string>& outputs) - : EffectV2(ctx, inputs, outputs), depth_node_(outputs[0] + "_depth"), - dummy_texture_(nullptr), dummy_texture_view_(nullptr) { - // Initialize renderer (format is always RGBA8Unorm for v2) - renderer_.init(ctx_.device, ctx_.queue, WGPUTextureFormat_RGBA8Unorm); - - // Create 1×1 white dummy texture for noise/sky (Renderer3D requires these) - WGPUTextureDescriptor tex_desc = {}; - tex_desc.size = {1, 1, 1}; - tex_desc.format = WGPUTextureFormat_RGBA8Unorm; - tex_desc.usage = WGPUTextureUsage_TextureBinding | WGPUTextureUsage_CopyDst; - tex_desc.dimension = WGPUTextureDimension_2D; - tex_desc.mipLevelCount = 1; - tex_desc.sampleCount = 1; - dummy_texture_ = wgpuDeviceCreateTexture(ctx_.device, &tex_desc); - dummy_texture_view_ = wgpuTextureCreateView(dummy_texture_, nullptr); - - // Write white pixel - uint32_t white_pixel = 0xFFFFFFFF; -#if defined(DEMO_CROSS_COMPILE_WIN32) - WGPUImageCopyTexture dst = { - .texture = dummy_texture_, - .mipLevel = 0, - .origin = {0, 0, 0} - }; - WGPUTextureDataLayout data_layout = { - .bytesPerRow = 4, - .rowsPerImage = 1 - }; -#else - WGPUTexelCopyTextureInfo dst = { - .texture = dummy_texture_, - .mipLevel = 0, - .origin = {0, 0, 0} - }; - WGPUTexelCopyBufferLayout data_layout = { - .bytesPerRow = 4, - .rowsPerImage = 1 - }; -#endif - WGPUExtent3D size = {1, 1, 1}; - wgpuQueueWriteTexture(ctx_.queue, &dst, &white_pixel, 4, &data_layout, &size); - - renderer_.set_noise_texture(dummy_texture_view_); - renderer_.set_sky_texture(dummy_texture_view_); - - initialized_ = true; - - // Setup simple scene (1 center cube + 8 surrounding objects) - scene_.clear(); - Object3D center(ObjectType::BOX); - center.position = vec3(0, 0, 0); - center.color = vec4(1, 0, 0, 1); - scene_.add_object(center); - - for (int i = 0; i < 8; ++i) { - ObjectType type = (i % 3 == 1) ? ObjectType::TORUS : - (i % 3 == 2) ? ObjectType::BOX : ObjectType::SPHERE; - - Object3D obj(type); - float angle = (i / 8.0f) * 6.28318f; - obj.position = vec3(std::cos(angle) * 4.0f, 0, std::sin(angle) * 4.0f); - obj.scale = vec3(0.7f, 0.7f, 0.7f); - - if (type == ObjectType::SPHERE) - obj.color = vec4(0, 1, 0, 1); - else if (type == ObjectType::TORUS) - obj.color = vec4(0, 0.5f, 1, 1); - else - obj.color = vec4(1, 1, 0, 1); - - scene_.add_object(obj); - } -} - -Hybrid3DEffectV2::~Hybrid3DEffectV2() { - if (dummy_texture_view_) - wgpuTextureViewRelease(dummy_texture_view_); - if (dummy_texture_) - wgpuTextureRelease(dummy_texture_); - renderer_.shutdown(); -} - -void Hybrid3DEffectV2::declare_nodes(NodeRegistry& registry) { - // Declare depth buffer node - registry.declare_node(depth_node_, NodeType::DEPTH24, -1, -1); -} - -void Hybrid3DEffectV2::render(WGPUCommandEncoder encoder, - const UniformsSequenceParams& params, - NodeRegistry& nodes) { - // Update camera (orbiting) - float angle = params.time * 0.3f; - vec3 cam_pos = vec3(std::cos(angle) * 10.0f, 5.0f, std::sin(angle) * 10.0f); - camera_.position = cam_pos; - camera_.target = vec3(0, 0, 0); - camera_.aspect_ratio = params.aspect_ratio; - - // Get output views - WGPUTextureView color_view = nodes.get_view(output_nodes_[0]); - WGPUTextureView depth_view = nodes.get_view(depth_node_); - - // Render 3D scene - renderer_.render(scene_, camera_, params.time, color_view, depth_view); -} |
