diff options
Diffstat (limited to 'src/effects/hybrid3_d_effect.cc')
| -rw-r--r-- | src/effects/hybrid3_d_effect.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/effects/hybrid3_d_effect.cc b/src/effects/hybrid3_d_effect.cc index 0e6ea35..0e44853 100644 --- a/src/effects/hybrid3_d_effect.cc +++ b/src/effects/hybrid3_d_effect.cc @@ -1,12 +1,12 @@ // This file is part of the 64k demo project. -// It implements Hybrid3DEffect (simplified v2 port). +// It implements Hybrid3D (simplified v2 port). // TODO: Full Renderer3D integration with texture manager, noise assets #include "util/fatal_error.h" #include "effects/hybrid3_d_effect.h" #include <cmath> -Hybrid3DEffect::Hybrid3DEffect(const GpuContext& ctx, +Hybrid3D::Hybrid3D(const GpuContext& ctx, const std::vector<std::string>& inputs, const std::vector<std::string>& outputs) : Effect(ctx, inputs, outputs), depth_node_(outputs[0] + "_depth"), @@ -86,7 +86,7 @@ Hybrid3DEffect::Hybrid3DEffect(const GpuContext& ctx, } } -Hybrid3DEffect::~Hybrid3DEffect() { +Hybrid3D::~Hybrid3D() { if (dummy_texture_view_) wgpuTextureViewRelease(dummy_texture_view_); if (dummy_texture_) @@ -94,12 +94,12 @@ Hybrid3DEffect::~Hybrid3DEffect() { renderer_.shutdown(); } -void Hybrid3DEffect::declare_nodes(NodeRegistry& registry) { +void Hybrid3D::declare_nodes(NodeRegistry& registry) { // Declare depth buffer node registry.declare_node(depth_node_, NodeType::DEPTH24, -1, -1); } -void Hybrid3DEffect::render(WGPUCommandEncoder encoder, +void Hybrid3D::render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) { // Update camera (orbiting) |
