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-rw-r--r--src/effects/hybrid3_d_effect.cc7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/effects/hybrid3_d_effect.cc b/src/effects/hybrid3_d_effect.cc
index 2a015a0..0e6ea35 100644
--- a/src/effects/hybrid3_d_effect.cc
+++ b/src/effects/hybrid3_d_effect.cc
@@ -1,6 +1,7 @@
// This file is part of the 64k demo project.
// It implements Hybrid3DEffect (simplified v2 port).
// TODO: Full Renderer3D integration with texture manager, noise assets
+#include "util/fatal_error.h"
#include "effects/hybrid3_d_effect.h"
#include <cmath>
@@ -10,10 +11,8 @@ Hybrid3DEffect::Hybrid3DEffect(const GpuContext& ctx,
const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs), depth_node_(outputs[0] + "_depth"),
dummy_texture_(nullptr), dummy_texture_view_(nullptr) {
- // Headless mode: skip GPU resource creation
- if (ctx_.device == nullptr) {
- return;
- }
+ // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL)
+ HEADLESS_RETURN_IF_NULL(ctx_.device);
// Initialize renderer (format is always RGBA8Unorm for v2)
renderer_.init(ctx_.device, ctx_.queue, WGPUTextureFormat_RGBA8Unorm);