diff options
Diffstat (limited to 'src/effects/gaussian_blur.wgsl')
| -rw-r--r-- | src/effects/gaussian_blur.wgsl | 17 |
1 files changed, 6 insertions, 11 deletions
diff --git a/src/effects/gaussian_blur.wgsl b/src/effects/gaussian_blur.wgsl index 68e0720..de0f2cf 100644 --- a/src/effects/gaussian_blur.wgsl +++ b/src/effects/gaussian_blur.wgsl @@ -6,21 +6,16 @@ #include "common_uniforms" #include "render/fullscreen_vs" -struct GaussianBlurParams { - strength: f32, - strength_audio: f32, - stretch: f32, // dir_y / dir_x - _pad: f32, -}; +// effect_params.p: x=strength, y=strength_audio, z=stretch +struct WgslEffectParams { p: vec4f, c: vec4f } @group(0) @binding(2) var<uniform> uniforms: CommonUniforms; -@group(0) @binding(3) var<uniform> params: GaussianBlurParams; +@group(0) @binding(3) var<uniform> effect_params: WgslEffectParams; @fragment fn fs_main(@builtin(position) p: vec4f) -> @location(0) vec4f { - // Parameterized strength + dramatic beat pulsation - let pulse = 1.0 + uniforms.audio_intensity * params.strength_audio; // Pulsate beat - let size = params.strength * pulse; - let dir = vec2f(1., params.stretch) * size / uniforms.resolution.x; + let pulse = 1.0 + uniforms.audio_intensity * effect_params.p.y; + let size = effect_params.p.x * pulse; + let dir = vec2f(1., effect_params.p.z) * size / uniforms.resolution.x; let uv = p.xy / uniforms.resolution; var res = vec4f(0.0); |
