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-rw-r--r--src/effects/flash_effect.h45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/effects/flash_effect.h b/src/effects/flash_effect.h
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+++ b/src/effects/flash_effect.h
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+// This file is part of the 64k demo project.
+// It declares the FlashEffect - brief white flash on beat hits.
+
+#pragma once
+
+#include "gpu/effect.h"
+#include "gpu/gpu.h"
+#include "gpu/uniform_helper.h"
+
+// Parameters for FlashEffect (set at construction time)
+struct FlashEffectParams {
+ float color[3] = {1.0f, 1.0f, 1.0f}; // Default: white
+ float decay_rate = 0.98f; // Default: fast decay
+ float trigger_threshold = 0.7f; // Default: trigger on strong beats
+};
+
+// Uniform data sent to GPU shader
+// IMPORTANT: Must match WGSL struct layout with proper alignment
+// vec3<f32> in WGSL has 16-byte alignment, not 12-byte!
+struct FlashUniforms {
+ float flash_intensity; // offset 0
+ float intensity; // offset 4
+ float _pad1[2]; // offset 8-15 (padding for vec3 alignment)
+ float color[3]; // offset 16-27 (vec3 aligned to 16 bytes)
+ float _pad2; // offset 28-31
+};
+static_assert(sizeof(FlashUniforms) == 32,
+ "FlashUniforms must be 32 bytes for WGSL alignment");
+
+class FlashEffect : public PostProcessEffect {
+ public:
+ // Backward compatibility constructor (uses default params)
+ FlashEffect(const GpuContext& ctx);
+ // New parameterized constructor
+ FlashEffect(const GpuContext& ctx, const FlashEffectParams& params);
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+ void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+ FlashEffectParams params_;
+ UniformBuffer<FlashUniforms> flash_uniforms_;
+ UniformBuffer<FlashEffectParams> params_buffer_;
+ float flash_intensity_ = 0.0f;
+};