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-rw-r--r--src/audio/tracker.cc23
1 files changed, 13 insertions, 10 deletions
diff --git a/src/audio/tracker.cc b/src/audio/tracker.cc
index 7ad5a67..9ae772e 100644
--- a/src/audio/tracker.cc
+++ b/src/audio/tracker.cc
@@ -212,19 +212,24 @@ static void trigger_note_event(const TrackerEvent& event) {
}
void tracker_update(float music_time_sec) {
+ // Unit-less timing: 1 unit = 4 beats (by convention)
+ const float BEATS_PER_UNIT = 4.0f;
+ const float unit_duration_sec = (BEATS_PER_UNIT / g_tracker_score.bpm) * 60.0f;
+
// Step 1: Process new pattern triggers
while (g_last_trigger_idx < g_tracker_score.num_triggers) {
const TrackerPatternTrigger& trigger =
g_tracker_score.triggers[g_last_trigger_idx];
- if (trigger.time_sec > music_time_sec)
+ const float trigger_time_sec = trigger.unit_time * unit_duration_sec;
+ if (trigger_time_sec > music_time_sec)
break;
// Add this pattern to active patterns list
const int slot = get_free_pattern_slot();
if (slot != -1) {
g_active_patterns[slot].pattern_id = trigger.pattern_id;
- g_active_patterns[slot].start_music_time = trigger.time_sec;
+ g_active_patterns[slot].start_music_time = trigger_time_sec;
g_active_patterns[slot].next_event_idx = 0;
g_active_patterns[slot].active = true;
}
@@ -233,8 +238,6 @@ void tracker_update(float music_time_sec) {
}
// Step 2: Update all active patterns and trigger individual events
- const float beat_duration = 60.0f / g_tracker_score.bpm;
-
for (int i = 0; i < MAX_SPECTROGRAMS; ++i) {
if (!g_active_patterns[i].active)
continue;
@@ -242,15 +245,15 @@ void tracker_update(float music_time_sec) {
ActivePattern& active = g_active_patterns[i];
const TrackerPattern& pattern = g_tracker_patterns[active.pattern_id];
- // Calculate elapsed beats since pattern started
+ // Calculate elapsed unit-less time since pattern started
const float elapsed_music_time = music_time_sec - active.start_music_time;
- const float elapsed_beats = elapsed_music_time / beat_duration;
+ const float elapsed_units = elapsed_music_time / unit_duration_sec;
- // Trigger all events that have passed their beat time
+ // Trigger all events that have passed their unit time
while (active.next_event_idx < pattern.num_events) {
const TrackerEvent& event = pattern.events[active.next_event_idx];
- if (event.beat > elapsed_beats)
+ if (event.unit_time > elapsed_units)
break; // This event hasn't reached its time yet
// Trigger this event as an individual voice
@@ -259,8 +262,8 @@ void tracker_update(float music_time_sec) {
active.next_event_idx++;
}
- // If all events have been triggered, mark pattern as complete
- if (active.next_event_idx >= pattern.num_events) {
+ // Pattern remains active until full duration elapses
+ if (elapsed_units >= pattern.unit_length) {
active.active = false;
}
}