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Diffstat (limited to 'src/audio/jittered_audio_backend.h')
| -rw-r--r-- | src/audio/jittered_audio_backend.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/src/audio/jittered_audio_backend.h b/src/audio/jittered_audio_backend.h new file mode 100644 index 0000000..e0ce9d7 --- /dev/null +++ b/src/audio/jittered_audio_backend.h @@ -0,0 +1,51 @@ +// This file is part of the 64k demo project. +// It implements a test backend that simulates jittered audio consumption. +// Useful for stress-testing ring buffer under realistic timing conditions. + +#pragma once + +#if !defined(STRIP_ALL) + +#include "audio_backend.h" +#include <atomic> +#include <thread> + +// Simulates a real audio device with timing jitter and variable chunk sizes +class JitteredAudioBackend : public AudioBackend { + public: + JitteredAudioBackend(); + ~JitteredAudioBackend() override; + + void init() override; + void start() override; + void shutdown() override; + + // Control simulation + void set_jitter_amount(float jitter_ms); // Random jitter in ms (default: 5ms) + void set_base_interval(float interval_ms); // Base interval between reads (default: 10ms) + void set_chunk_size_range(int min_frames, int max_frames); // Variable chunk sizes + + // Query state + int get_total_frames_consumed() const { return total_frames_consumed_.load(); } + int get_underrun_count() const { return underrun_count_.load(); } + bool is_running() const { return running_.load(); } + + private: + void audio_thread_loop(); + + std::thread audio_thread_; + std::atomic<bool> running_; + std::atomic<bool> should_stop_; + + // Configuration + float jitter_ms_; + float base_interval_ms_; + int min_chunk_frames_; + int max_chunk_frames_; + + // Statistics + std::atomic<int> total_frames_consumed_; + std::atomic<int> underrun_count_; // How many times buffer was empty +}; + +#endif /* !defined(STRIP_ALL) */ |
