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-rw-r--r--src/audio/audio.cc17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/audio/audio.cc b/src/audio/audio.cc
index ba76a28..f5bc4ab 100644
--- a/src/audio/audio.cc
+++ b/src/audio/audio.cc
@@ -108,6 +108,10 @@ void audio_render_ahead(float music_time, float dt, float target_fill) {
if (chunk_frames <= 0)
return;
+ static int64_t g_total_render_calls = 0;
+ static int64_t g_total_frames_rendered = 0;
+ const int64_t frames_before = g_ring_buffer.get_total_written() / RING_BUFFER_CHANNELS;
+
// Keep rendering small chunks until buffer is full enough
while (true) {
// First, try to flush any pending samples from previous partial writes
@@ -224,6 +228,19 @@ void audio_render_ahead(float music_time, float dt, float target_fill) {
}
}
}
+
+ // DEBUG: Track actual frames rendered vs expected
+ const int64_t frames_after = g_ring_buffer.get_total_written() / RING_BUFFER_CHANNELS;
+ const int64_t actual_rendered = frames_after - frames_before;
+ g_total_render_calls++;
+ g_total_frames_rendered += actual_rendered;
+
+ if (g_total_render_calls % 600 == 0) { // Every 10 seconds at 60fps
+ const float expected_frames = g_total_render_calls * (float)(chunk_frames);
+ const float drift_ms = (expected_frames - g_total_frames_rendered) / RING_BUFFER_SAMPLE_RATE * 1000.0f;
+ printf("[RENDER_DRIFT] calls=%lld expect=%.1f actual=%lld drift=%.2fms\n",
+ g_total_render_calls, expected_frames, g_total_frames_rendered, drift_ms);
+ }
}
float audio_get_playback_time() {