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-rw-r--r--src/3d/renderer_skybox.cc94
1 files changed, 0 insertions, 94 deletions
diff --git a/src/3d/renderer_skybox.cc b/src/3d/renderer_skybox.cc
deleted file mode 100644
index 203cc07..0000000
--- a/src/3d/renderer_skybox.cc
+++ /dev/null
@@ -1,94 +0,0 @@
-// This file is part of the 64k demo project.
-// It implements the skybox pipeline for Renderer3D.
-
-#include "3d/renderer.h"
-#include "generated/assets.h"
-#include "gpu/effects/shader_composer.h"
-#include "util/asset_manager.h"
-
-void Renderer3D::create_skybox_pipeline() {
- WGPUBindGroupLayoutEntry entries[3] = {};
- entries[0].binding = 0;
- entries[0].visibility = WGPUShaderStage_Fragment;
- entries[0].texture.sampleType = WGPUTextureSampleType_Float;
- entries[0].texture.viewDimension = WGPUTextureViewDimension_2D;
-
- entries[1].binding = 1;
- entries[1].visibility = WGPUShaderStage_Fragment;
- entries[1].sampler.type = WGPUSamplerBindingType_Filtering;
-
- entries[2].binding = 2;
- entries[2].visibility = WGPUShaderStage_Fragment;
- entries[2].buffer.type = WGPUBufferBindingType_Uniform;
- entries[2].buffer.minBindingSize = sizeof(GlobalUniforms);
-
- WGPUBindGroupLayoutDescriptor bgl_desc = {};
- bgl_desc.entryCount = 3;
- bgl_desc.entries = entries;
- WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device_, &bgl_desc);
-
- WGPUPipelineLayoutDescriptor pl_desc = {};
- pl_desc.bindGroupLayoutCount = 1;
- pl_desc.bindGroupLayouts = &bgl;
- WGPUPipelineLayout pipeline_layout =
- wgpuDeviceCreatePipelineLayout(device_, &pl_desc);
-
- const uint8_t* shader_code_asset =
- GetAsset(AssetId::ASSET_SHADER_SKYBOX, nullptr);
- std::string shader_source =
- ShaderComposer::Get().Compose({}, (const char*)shader_code_asset);
-
-#if defined(DEMO_CROSS_COMPILE_WIN32)
- WGPUShaderModuleWGSLDescriptor wgsl_desc = {};
- wgsl_desc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor;
- wgsl_desc.code = shader_source.c_str();
- WGPUShaderModuleDescriptor shader_desc = {};
- shader_desc.nextInChain = (const WGPUChainedStruct*)&wgsl_desc.chain;
-#else
- WGPUShaderSourceWGSL wgsl_desc = {};
- wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL;
- wgsl_desc.code = str_view(shader_source.c_str());
- WGPUShaderModuleDescriptor shader_desc = {};
- shader_desc.nextInChain = (const WGPUChainedStruct*)&wgsl_desc.chain;
-#endif
- WGPUShaderModule shader_module =
- wgpuDeviceCreateShaderModule(device_, &shader_desc);
-
- WGPURenderPipelineDescriptor desc = {};
- desc.layout = pipeline_layout;
- desc.vertex.module = shader_module;
-#if defined(DEMO_CROSS_COMPILE_WIN32)
- desc.vertex.entryPoint = "vs_main";
-#else
- desc.vertex.entryPoint = {"vs_main", 7};
-#endif
- WGPUColorTargetState color_target = {};
- color_target.format = format_;
- color_target.writeMask = WGPUColorWriteMask_All;
- WGPUFragmentState fragment = {};
- fragment.module = shader_module;
-#if defined(DEMO_CROSS_COMPILE_WIN32)
- fragment.entryPoint = "fs_main";
-#else
- fragment.entryPoint = {"fs_main", 7};
-#endif
- fragment.targetCount = 1;
- fragment.targets = &color_target;
- desc.fragment = &fragment;
- desc.primitive.topology = WGPUPrimitiveTopology_TriangleList;
- desc.primitive.cullMode = WGPUCullMode_Back;
- desc.primitive.frontFace = WGPUFrontFace_CCW;
- desc.multisample.count = 1;
- desc.multisample.mask = 0xFFFFFFFF;
-
- WGPUDepthStencilState depth_stencil = {};
- depth_stencil.format = WGPUTextureFormat_Depth24Plus;
- depth_stencil.depthWriteEnabled = WGPUOptionalBool_False;
- depth_stencil.depthCompare = WGPUCompareFunction_Always;
- desc.depthStencil = &depth_stencil;
-
- skybox_pipeline_ = wgpuDeviceCreateRenderPipeline(device_, &desc);
- wgpuBindGroupLayoutRelease(bgl);
- wgpuPipelineLayoutRelease(pipeline_layout);
- wgpuShaderModuleRelease(shader_module);
-}