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-rw-r--r--src/3d/renderer.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/3d/renderer.h b/src/3d/renderer.h
index 8cb379b..453daf2 100644
--- a/src/3d/renderer.h
+++ b/src/3d/renderer.h
@@ -9,6 +9,10 @@
#include "gpu/gpu.h"
#include <vector>
+#if !defined(STRIP_ALL)
+#include "3d/visual_debug.h"
+#endif
+
// Matches the GPU struct layout
struct GlobalUniforms {
mat4 view_proj;
@@ -28,6 +32,10 @@ class Renderer3D {
void init(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format);
void shutdown();
+#if !defined(STRIP_ALL)
+ static void SetDebugEnabled(bool enabled) { s_debug_enabled_ = enabled; }
+#endif
+
// Renders the scene to the given texture view (Convenience: creates a pass)
void render(const Scene& scene, const Camera& camera, float time,
@@ -75,4 +83,9 @@ class Renderer3D {
// Max objects capacity
static const int kMaxObjects = 100;
+
+#if !defined(STRIP_ALL)
+ VisualDebug visual_debug_;
+ static bool s_debug_enabled_;
+#endif
};